This commit is contained in:
xyj 2024-01-11 13:09:45 +08:00
parent 5c2112f047
commit dba3bb9811
1 changed files with 44 additions and 42 deletions

View File

@ -1,13 +1,15 @@
import time
import uvicorn
from fastapi import FastAPI, WebSocket
import requests
import websockets
import asyncio
import json
import paho.mqtt.client as mqtt
from pydantic import BaseModel
app = FastAPI()
class BaseResponse(BaseModel):
code: int = 200
@ -59,17 +61,17 @@ async def start(username, device):
try:
# 如果定时任务不存在,那么直接进行推流。当用户退出界面时,创建任务
if username not in user_sched:
print(username + "开始推流")
res = requests.get(rtsp_MediaInfo + device)
if res.status_code != 200:
return BaseResponse(code=500, msg="ZLMediakit Server Error!").json()
# 转换为json
res = res.json()
if 'code' in res and res['code'] == 0:
return BaseResponse(code=200, msg=username + ",Do not repeat the push stream").json()
return BaseResponse(code=200, msg=username + ",Do not repeat push stream").json()
# 开始推流
get_times = 50
# 启动推流程序
print(username + "开始推流")
push_stream(username, device)
# 查看请求 ZLMediakit是否已经生成了mp4文件,生成了就给前端返回
while True:
@ -87,7 +89,7 @@ async def start(username, device):
get_times -= 1
if get_times == 0:
# 请求次数达到50次就退了吧
break
return BaseResponse(code=500, msg="ZLMediakit Server Error!").json()
await asyncio.sleep(1)
return BaseResponse(code=200, msg="success").json()
# 如果定时任务存在,那么取消上次的任务。当用户退出界面时,创建任务
@ -125,7 +127,7 @@ def close_stream(username, device):
# 定义函数A
async def function_A(client, data):
async def function_A(data):
data = json.loads(data)
username = data['username']
device = data['device']
@ -133,11 +135,10 @@ async def function_A(client, data):
# 定义函数B
async def function_B(client, data):
async def function_B(data):
data = json.loads(data)
username = data['username']
device = data['device']
print(f"{client}的连接已断开")
await stop(username, device)
@ -178,31 +179,50 @@ class SceneManager:
def add_user(self, user):
# 上锁
if user not in self.users:
print("创建user" + user)
self.users[user] = {"app": AppScene(user), "web": WebScene(user), "screen": ScreenScene(user)}
def get_scene(self, user, scene_type):
return self.users[user].get(scene_type)
async def handler(websocket, path):
async def on_connect(ws: WebSocket):
await ws.send_text(json.dumps({"code": 201, "msg": "socket已连接等待接收消息"}, ensure_ascii=False))
async def on_disconnect(the_user_scene, user_app_scene, user_web_scene, user_screen_scene, message):
if the_user_scene is not None:
the_user_scene.turn_off()
# 查看该用户的所有场景是否在线,只有都不在线就关闭推流
if user_app_scene is not None and user_app_scene is not None and user_app_scene is not None:
if user_app_scene.active is False and user_web_scene.active is False and user_screen_scene.active is False:
print("关闭场景" + the_user_scene.name)
await function_B(message)
print("socket已关闭")
@app.websocket("/")
async def wsk(ws: WebSocket):
the_user_scene = None
user_app_scene = None
user_web_scene = None
user_screen_scene = None
username = ""
await ws.accept()
await on_connect(ws)
try:
# 在循环中等待客户端的消息
async for message in websocket:
user_msg[websocket] = message
while True:
message = await ws.receive_text()
await ws.send_text(json.dumps({"code": 202, "msg": "socket已收到消息等待处理"}, ensure_ascii=False))
user_msg[ws] = message
data = json.loads(message)
username = data['username']
scene_name = data[SCENE_NAME]
scene_manager.add_user(username)
the_user_scene = scene_manager.get_scene(username, scene_name)
if the_user_scene.active is True:
await websocket.send(
await ws.send_text(
json.dumps({"code": 200,
"msg": the_user_scene.user + "" + the_user_scene.name + "该场景已经开启了,不要再请求我了"},
"msg": the_user_scene.user + "" + the_user_scene.name + "该场景已经开启了,不要再请求我了,请等待一会"},
ensure_ascii=False))
continue
user_app_scene = scene_manager.get_scene(username, "app")
@ -210,33 +230,19 @@ async def handler(websocket, path):
user_screen_scene = scene_manager.get_scene(username, "screen")
if user_app_scene.active is True or user_web_scene.active is True or user_screen_scene.active is True:
the_user_scene.turn_on()
await websocket.send(
json.dumps({"code": 200, "msg": "该用户已经有其他场景开启了,不需要再推流了!"}, ensure_ascii=False))
await ws.send_text(
json.dumps({"code": 200, "msg": "该用户已经有其他场景开启了,请等待一会!不需要再推流了!"},
ensure_ascii=False))
continue
# 如果该用户的场景没有开启,那么进行开启
print(username + "开启场景" + the_user_scene.name)
the_user_scene.turn_on()
response = await function_A(websocket, message)
response = await function_A(message)
# 当接收到消息时调用函数A
await websocket.send(response)
# 没有消息了,则首先关闭该用户的场景
if the_user_scene is not None:
the_user_scene.turn_off()
# 查看该用户的所有场景是否在线,只有都不在线就关闭推流
if user_app_scene is not None and user_app_scene is not None and user_app_scene is not None:
if user_app_scene.active is False and user_web_scene.active is False and user_screen_scene.active is False:
print("关闭场景" + the_user_scene.name)
await function_B(websocket, user_msg[websocket])
await ws.send_text(response)
except Exception as e:
print("异常", e)
# # 没有消息了,则首先关闭该用户的场景
if the_user_scene is not None:
the_user_scene.turn_off()
# 查看该用户的所有场景是否在线,只有都不在线就关闭推流
if user_app_scene is not None and user_app_scene is not None and user_app_scene is not None:
if user_app_scene.active is False and user_web_scene.active is False and user_screen_scene.active is False:
print("关闭场景" + the_user_scene.name)
await function_B(websocket, user_msg[websocket])
print(f"{username}{the_user_scene.name}场景的连接已断开,异常消息或代码:{e}")
await on_disconnect(the_user_scene, user_app_scene, user_web_scene, user_screen_scene, user_msg[ws])
if __name__ == '__main__':
broker = 'mqtt.lihaink.cn'
@ -247,8 +253,4 @@ if __name__ == '__main__':
user_msg = {}
user_scene = []
scene_manager = SceneManager()
# 启动WebSocket服务器
start_server = websockets.serve(handler, "0.0.0.0", 8765)
asyncio.get_event_loop().run_until_complete(start_server)
asyncio.get_event_loop().run_forever()
uvicorn.run(app)