diff --git a/video_task.py b/video_task.py index 417ee44..0357762 100644 --- a/video_task.py +++ b/video_task.py @@ -1,13 +1,15 @@ -import time +import uvicorn +from fastapi import FastAPI, WebSocket import requests -import websockets import asyncio import json import paho.mqtt.client as mqtt from pydantic import BaseModel +app = FastAPI() + class BaseResponse(BaseModel): code: int = 200 @@ -59,17 +61,17 @@ async def start(username, device): try: # 如果定时任务不存在,那么直接进行推流。当用户退出界面时,创建任务 if username not in user_sched: - print(username + "开始推流") res = requests.get(rtsp_MediaInfo + device) if res.status_code != 200: return BaseResponse(code=500, msg="ZLMediakit Server Error!").json() # 转换为json res = res.json() if 'code' in res and res['code'] == 0: - return BaseResponse(code=200, msg=username + ",Do not repeat the push stream").json() + return BaseResponse(code=200, msg=username + ",Do not repeat push stream").json() # 开始推流 get_times = 50 # 启动推流程序 + print(username + "开始推流") push_stream(username, device) # 查看请求 ,ZLMediakit是否已经生成了mp4文件,生成了就给前端返回 while True: @@ -87,7 +89,7 @@ async def start(username, device): get_times -= 1 if get_times == 0: # 请求次数达到50次就退了吧 - break + return BaseResponse(code=500, msg="ZLMediakit Server Error!").json() await asyncio.sleep(1) return BaseResponse(code=200, msg="success").json() # 如果定时任务存在,那么取消上次的任务。当用户退出界面时,创建任务 @@ -125,7 +127,7 @@ def close_stream(username, device): # 定义函数A -async def function_A(client, data): +async def function_A(data): data = json.loads(data) username = data['username'] device = data['device'] @@ -133,11 +135,10 @@ async def function_A(client, data): # 定义函数B -async def function_B(client, data): +async def function_B(data): data = json.loads(data) username = data['username'] device = data['device'] - print(f"{client}的连接已断开") await stop(username, device) @@ -178,31 +179,50 @@ class SceneManager: def add_user(self, user): # 上锁 if user not in self.users: - print("创建user" + user) self.users[user] = {"app": AppScene(user), "web": WebScene(user), "screen": ScreenScene(user)} def get_scene(self, user, scene_type): return self.users[user].get(scene_type) -async def handler(websocket, path): +async def on_connect(ws: WebSocket): + await ws.send_text(json.dumps({"code": 201, "msg": "socket已连接,等待接收消息"}, ensure_ascii=False)) + + +async def on_disconnect(the_user_scene, user_app_scene, user_web_scene, user_screen_scene, message): + if the_user_scene is not None: + the_user_scene.turn_off() + # 查看该用户的所有场景是否在线,只有都不在线就关闭推流 + if user_app_scene is not None and user_app_scene is not None and user_app_scene is not None: + if user_app_scene.active is False and user_web_scene.active is False and user_screen_scene.active is False: + print("关闭场景" + the_user_scene.name) + await function_B(message) + print("socket已关闭") + + +@app.websocket("/") +async def wsk(ws: WebSocket): the_user_scene = None user_app_scene = None user_web_scene = None user_screen_scene = None + username = "" + await ws.accept() + await on_connect(ws) try: - # 在循环中等待客户端的消息 - async for message in websocket: - user_msg[websocket] = message + while True: + message = await ws.receive_text() + await ws.send_text(json.dumps({"code": 202, "msg": "socket已收到消息,等待处理"}, ensure_ascii=False)) + user_msg[ws] = message data = json.loads(message) username = data['username'] scene_name = data[SCENE_NAME] scene_manager.add_user(username) the_user_scene = scene_manager.get_scene(username, scene_name) if the_user_scene.active is True: - await websocket.send( + await ws.send_text( json.dumps({"code": 200, - "msg": the_user_scene.user + "的" + the_user_scene.name + "该场景已经开启了,不要再请求我了!"}, + "msg": the_user_scene.user + "的" + the_user_scene.name + "该场景已经开启了,不要再请求我了,请等待一会!"}, ensure_ascii=False)) continue user_app_scene = scene_manager.get_scene(username, "app") @@ -210,33 +230,19 @@ async def handler(websocket, path): user_screen_scene = scene_manager.get_scene(username, "screen") if user_app_scene.active is True or user_web_scene.active is True or user_screen_scene.active is True: the_user_scene.turn_on() - await websocket.send( - json.dumps({"code": 200, "msg": "该用户已经有其他场景开启了,不需要再推流了!"}, ensure_ascii=False)) + await ws.send_text( + json.dumps({"code": 200, "msg": "该用户已经有其他场景开启了,请等待一会!不需要再推流了!"}, + ensure_ascii=False)) continue # 如果该用户的场景没有开启,那么进行开启 + print(username + "开启场景" + the_user_scene.name) the_user_scene.turn_on() - response = await function_A(websocket, message) + response = await function_A(message) # 当接收到消息时调用函数A - await websocket.send(response) - # 没有消息了,则首先关闭该用户的场景 - if the_user_scene is not None: - the_user_scene.turn_off() - # 查看该用户的所有场景是否在线,只有都不在线就关闭推流 - if user_app_scene is not None and user_app_scene is not None and user_app_scene is not None: - if user_app_scene.active is False and user_web_scene.active is False and user_screen_scene.active is False: - print("关闭场景" + the_user_scene.name) - await function_B(websocket, user_msg[websocket]) + await ws.send_text(response) except Exception as e: - print("异常", e) - # # 没有消息了,则首先关闭该用户的场景 - if the_user_scene is not None: - the_user_scene.turn_off() - # 查看该用户的所有场景是否在线,只有都不在线就关闭推流 - if user_app_scene is not None and user_app_scene is not None and user_app_scene is not None: - if user_app_scene.active is False and user_web_scene.active is False and user_screen_scene.active is False: - print("关闭场景" + the_user_scene.name) - await function_B(websocket, user_msg[websocket]) - + print(f"{username}的{the_user_scene.name}场景的连接已断开,异常消息或代码:{e}") + await on_disconnect(the_user_scene, user_app_scene, user_web_scene, user_screen_scene, user_msg[ws]) if __name__ == '__main__': broker = 'mqtt.lihaink.cn' @@ -247,8 +253,4 @@ if __name__ == '__main__': user_msg = {} user_scene = [] scene_manager = SceneManager() - # 启动WebSocket服务器 - start_server = websockets.serve(handler, "0.0.0.0", 8765) - - asyncio.get_event_loop().run_until_complete(start_server) - asyncio.get_event_loop().run_forever() + uvicorn.run(app)