lot_manager/video_task.py

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import uvicorn
from fastapi import FastAPI, WebSocket
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import requests
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import asyncio
import json
import paho.mqtt.client as mqtt
from pydantic import BaseModel
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app = FastAPI()
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class BaseResponse(BaseModel):
code: int = 200
msg: str = "success"
class MQTTClient:
def __init__(self, broker, port, topic, username, password):
self.broker = broker
self.port = port
self.topic = topic
self.username = username
self.password = password
# 千万不要指定client_id 不然死翘翘
self.client = mqtt.Client()
self.client.username_pw_set(self.username, self.password)
def push(self):
self.client.publish(self.topic, payload=json.dumps({"msg": "open_led"}, ensure_ascii=False),
qos=0)
self.client.publish(self.topic, payload=json.dumps({"msg": "push_stream"}, ensure_ascii=False),
qos=0)
def close(self):
self.client.publish(self.topic, payload=json.dumps({"msg": "close_stream"}, ensure_ascii=False),
qos=0)
self.client.publish(self.topic, payload=json.dumps({"msg": "close_led"}, ensure_ascii=False),
qos=0)
def start(self):
self.client.connect(self.broker, self.port)
async def close(username, device):
# 倒计时600秒
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await asyncio.sleep(30)
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print(username + "结束推流")
user_sched.pop(username)
close_stream(username, device)
async def task_start(username, device):
print(username + "创建结束推流定时任务")
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task = asyncio.create_task(close(username, device))
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user_sched[username] = task
async def start(username, device):
try:
# 如果定时任务不存在,那么直接进行推流。当用户退出界面时,创建任务
if username not in user_sched:
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res = requests.get(rtsp_MediaInfo + device)
if res.status_code != 200:
return BaseResponse(code=500, msg="ZLMediakit Server Error!").json()
# 转换为json
res = res.json()
if 'code' in res and res['code'] == 0:
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return BaseResponse(code=200, msg=username + ",Do not repeat push stream").json()
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# 开始推流
get_times = 50
# 启动推流程序
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print(username + "开始推流")
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push_stream(username, device)
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# 查看请求 ZLMediakit是否已经生成了mp4文件,生成了就给前端返回
while True:
res = requests.get(rtsp_MediaInfo + device)
if res.status_code != 200:
return BaseResponse(code=200, msg="ZLMediakit Server Error!").json()
# 转换为json
res = res.json()
if 'code' in res and res['code'] == 0:
# code == 0 说明已经启动成功
break
# 如果都没有code那就出错了
if 'code' not in res:
return BaseResponse(code=500, msg="ZLMediakit Server Error!").json()
get_times -= 1
if get_times == 0:
# 请求次数达到50次就退了吧
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return BaseResponse(code=500, msg="ZLMediakit Server Error!").json()
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await asyncio.sleep(1)
return BaseResponse(code=200, msg="success").json()
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# 如果定时任务存在,那么取消上次的任务。当用户退出界面时,创建任务
else:
t = user_sched[username]
# 取消任务
if t is not None:
print(username + "取消定时任务")
t.cancel()
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return BaseResponse(code=200, msg="success").json()
else:
BaseResponse(code=500, msg="Internal Error").json()
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except Exception as e:
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return BaseResponse(code=500, msg=str(e)).json()
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async def stop(username, device):
try:
await task_start(username, device)
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return BaseResponse(code=200, msg="success").json()
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except Exception as e:
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return BaseResponse(code=500, msg=str(e)).json()
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def push_stream(username, device):
MQTT = MQTTClient(broker, port, device, username, username)
MQTT.start()
MQTT.push()
def close_stream(username, device):
MQTT = MQTTClient(broker, port, device, username, username)
MQTT.start()
MQTT.close()
# 定义函数A
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async def function_A(data):
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data = json.loads(data)
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username = data['username']
device = data['device']
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return await start(username, device)
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# 定义函数B
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async def function_B(data):
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data = json.loads(data)
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username = data['username']
device = data['device']
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await stop(username, device)
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class Scene:
def __init__(self, user):
self.user = user
self.active = False
def turn_on(self):
self.active = True
def turn_off(self):
self.active = False
class AppScene(Scene):
def __init__(self, user):
super().__init__(user)
self.name = "app"
class WebScene(Scene):
def __init__(self, user):
super().__init__(user)
self.name = "web"
class ScreenScene(Scene):
def __init__(self, user):
super().__init__(user)
self.name = "screen"
class SceneManager:
def __init__(self):
self.users = {}
def add_user(self, user):
# 上锁
if user not in self.users:
self.users[user] = {"app": AppScene(user), "web": WebScene(user), "screen": ScreenScene(user)}
def get_scene(self, user, scene_type):
return self.users[user].get(scene_type)
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async def on_connect(ws: WebSocket):
await ws.send_text(json.dumps({"code": 201, "msg": "socket已连接等待接收消息"}, ensure_ascii=False))
async def on_disconnect(the_user_scene, user_app_scene, user_web_scene, user_screen_scene, message):
if the_user_scene is not None:
the_user_scene.turn_off()
# 查看该用户的所有场景是否在线,只有都不在线就关闭推流
if user_app_scene is not None and user_app_scene is not None and user_app_scene is not None:
if user_app_scene.active is False and user_web_scene.active is False and user_screen_scene.active is False:
print("关闭场景" + the_user_scene.name)
await function_B(message)
@app.websocket("/")
async def wsk(ws: WebSocket):
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the_user_scene = None
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user_app_scene = None
user_web_scene = None
user_screen_scene = None
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username = ""
await ws.accept()
await on_connect(ws)
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try:
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while True:
message = await ws.receive_text()
await ws.send_text(json.dumps({"code": 202, "msg": "socket已收到消息等待处理"}, ensure_ascii=False))
user_msg[ws] = message
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data = json.loads(message)
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username = data['username']
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scene_name = data[SCENE_NAME]
scene_manager.add_user(username)
the_user_scene = scene_manager.get_scene(username, scene_name)
if the_user_scene.active is True:
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await ws.send_text(
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json.dumps({"code": 200,
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"msg": the_user_scene.user + "" + the_user_scene.name + "该场景已经开启了,不要再请求我了,请等待一会!"},
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ensure_ascii=False))
continue
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user_app_scene = scene_manager.get_scene(username, "app")
user_web_scene = scene_manager.get_scene(username, "web")
user_screen_scene = scene_manager.get_scene(username, "screen")
if user_app_scene.active is True or user_web_scene.active is True or user_screen_scene.active is True:
the_user_scene.turn_on()
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await ws.send_text(
json.dumps({"code": 200, "msg": "该用户已经有其他场景开启了,请等待一会!不需要再推流了!"},
ensure_ascii=False))
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continue
# 如果该用户的场景没有开启,那么进行开启
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print(username + "开启场景" + the_user_scene.name)
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the_user_scene.turn_on()
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response = await function_A(message)
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# 当接收到消息时调用函数A
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await ws.send_text(response)
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except Exception as e:
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print(f"{username}{the_user_scene.name}场景的连接已断开,异常消息或代码:{e}")
await on_disconnect(the_user_scene, user_app_scene, user_web_scene, user_screen_scene, user_msg[ws])
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if __name__ == '__main__':
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broker = 'mqtt.lihaink.cn'
port = 1883
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rtsp_MediaInfo = "http://rtsp.lihaink.cn/index/api/getMediaInfo?secret=YwDtp2llj80HA19JhMXL4Po99nsMAyNT&schema=rtsp&vhost=__defaultVhost__&app=live&stream="
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SCENE_NAME = "scene"
user_sched = {}
user_msg = {}
user_scene = []
scene_manager = SceneManager()
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uvicorn.run(app, host="0.0.0.0", port=8765)