diff --git a/.hbuilderx/launch.json b/.hbuilderx/launch.json index 2d5428c..b27ec30 100644 --- a/.hbuilderx/launch.json +++ b/.hbuilderx/launch.json @@ -2,7 +2,7 @@ "version" : "1.0", "configurations" : [ { - "playground" : "standard", + "playground" : "custom", "type" : "uni-app:app-android" }, { diff --git a/config/app.js b/config/app.js index 5386163..7789120 100644 --- a/config/app.js +++ b/config/app.js @@ -1,8 +1,8 @@ let BASE_URL import store from "@/store/index.js" // 环境 -// let env = "prod" -let env = "dev" +let env = "prod" +// let env = "dev" let HTTP_REQUEST_URL diff --git a/manifest.json b/manifest.json index 52a9659..c137428 100644 --- a/manifest.json +++ b/manifest.json @@ -1,117 +1,117 @@ { - "name": "种植溯源", - "appid": "__UNI__D087881", - "description": "", - "versionName": "1.1.0", - "versionCode": 110, - "transformPx": false, - /* 5+App特有相关 */ - "app-plus": { - "usingComponents": true, - "nvueStyleCompiler": "uni-app", - "compilerVersion": 3, - "compatible": { - "ignoreVersion": true //true表示忽略版本检查提示框,HBuilderX1.9.0及以上版本支持 - }, - "screenOrientation": [ - //可选,字符串数组类型,应用支持的横竖屏 - "portrait-primary", //可选,字符串类型,支持竖屏 - "portrait-secondary", //可选,字符串类型,支持反向竖屏 - "landscape-primary", //可选,字符串类型,支持横屏 - "landscape-secondary" //可选,字符串类型,支持反向横屏 - ], - "splashscreen": { - "alwaysShowBeforeRender": true, - "waiting": true, - "autoclose": true, - "delay": 0 - }, - /* 模块配置 */ - "modules": { - "Geolocation": {}, - "Maps": {}, - "LivePusher": {}, - "VideoPlayer": {}, - "Barcode": {}, - "Camera": {}, - "UniMP": { - "description": "uni小程序" - } - }, - /* 应用发布信息 */ - "distribute": { - /* android打包配置 */ - "android": { - "permissions": [ - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "", - "" - ], - "minSdkVersion": 21 - }, - /* ios打包配置 */ - "ios": { - "dSYMs": false - }, - /* SDK配置 */ - "sdkConfigs": { - "ad": {}, - "geolocation": { - "amap": { - "name": "amapC2GgorTaY", - "__platform__": ["ios", "android"], - "appkey_ios": "a8c8821159c1781d4ea4651df856b872", - "appkey_android": "a8c8821159c1781d4ea4651df856b872" - }, - "system": { - "__platform__": ["ios", "android"] - } - }, - "maps": { - "amap": { - "name": "amapC2GgorTaY", - "appkey_ios": "a8c8821159c1781d4ea4651df856b872", - "appkey_android": "a8c8821159c1781d4ea4651df856b872" - } - } - } - } - }, - /* 快应用特有相关 */ - "quickapp": {}, - /* 小程序特有相关 */ - "mp-weixin": { - "appid": "", - "setting": { - "urlCheck": false - }, - "usingComponents": true - }, - "mp-alipay": { - "usingComponents": true - }, - "mp-baidu": { - "usingComponents": true - }, - "mp-toutiao": { - "usingComponents": true - }, - "uniStatistics": { - "enable": false - }, - "vueVersion": "3" -} \ No newline at end of file + "name" : "种植溯源", + "appid" : "__UNI__D087881", + "description" : "", + "versionName" : "1.1.0", + "versionCode" : 110, + "transformPx" : false, + /* 5+App特有相关 */ + "app-plus" : { + "usingComponents" : true, + "nvueStyleCompiler" : "uni-app", + "compilerVersion" : 3, + "compatible" : { + "ignoreVersion" : true //true表示忽略版本检查提示框,HBuilderX1.9.0及以上版本支持 + }, + "screenOrientation" : [ + //可选,字符串数组类型,应用支持的横竖屏 + "portrait-primary", //可选,字符串类型,支持竖屏 + "portrait-secondary", //可选,字符串类型,支持反向竖屏 + "landscape-primary", //可选,字符串类型,支持横屏 + "landscape-secondary" //可选,字符串类型,支持反向横屏 + ], + "splashscreen" : { + "alwaysShowBeforeRender" : true, + "waiting" : true, + "autoclose" : true, + "delay" : 0 + }, + /* 模块配置 */ + "modules" : { + "Geolocation" : {}, + "Maps" : {}, + "LivePusher" : {}, + "VideoPlayer" : {}, + "Barcode" : {}, + "Camera" : {}, + "UniMP" : { + "description" : "uni小程序" + } + }, + /* 应用发布信息 */ + "distribute" : { + /* android打包配置 */ + "android" : { + "permissions" : [ + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "" + ], + "minSdkVersion" : 21 + }, + /* ios打包配置 */ + "ios" : { + "dSYMs" : false + }, + /* SDK配置 */ + "sdkConfigs" : { + "ad" : {}, + "geolocation" : { + "amap" : { + "name" : "amapC2GgorTaY", + "__platform__" : [ "ios", "android" ], + "appkey_ios" : "a8c8821159c1781d4ea4651df856b872", + "appkey_android" : "a8c8821159c1781d4ea4651df856b872" + }, + "system" : { + "__platform__" : [ "ios", "android" ] + } + }, + "maps" : { + "amap" : { + "name" : "amapC2GgorTaY", + "appkey_ios" : "a8c8821159c1781d4ea4651df856b872", + "appkey_android" : "a8c8821159c1781d4ea4651df856b872" + } + } + } + } + }, + /* 快应用特有相关 */ + "quickapp" : {}, + /* 小程序特有相关 */ + "mp-weixin" : { + "appid" : "", + "setting" : { + "urlCheck" : false + }, + "usingComponents" : true + }, + "mp-alipay" : { + "usingComponents" : true + }, + "mp-baidu" : { + "usingComponents" : true + }, + "mp-toutiao" : { + "usingComponents" : true + }, + "uniStatistics" : { + "enable" : false + }, + "vueVersion" : "3" +} diff --git a/node_modules/.vite/deps/_metadata.json b/node_modules/.vite/deps/_metadata.json index 6e24207..7e3d83a 100644 --- a/node_modules/.vite/deps/_metadata.json +++ b/node_modules/.vite/deps/_metadata.json @@ -1,11 +1,11 @@ { - "hash": "6c7c04d1", - "browserHash": "ba822572", + "hash": "f979aabd", + "browserHash": "06d2b6c4", "optimized": { "uview-plus": { "src": "../../uview-plus/index.js", "file": "uview-plus.js", - "fileHash": "2c6e9b73", + "fileHash": "e7195992", "needsInterop": false } }, diff --git a/pages/index/massif.vue b/pages/index/massif.vue index 4b2a471..4253ad5 100644 --- a/pages/index/massif.vue +++ b/pages/index/massif.vue @@ -343,7 +343,7 @@ const scanFn = () => { uni.scanCode({ success: function(res) { - // console.log('条码类型:' + res.scanType); + console.log('条码类型:' ,res); console.log('条码内容:' + res.result.split('=')); uni.navigateTo({ url: '/pages/landDetail/results?id=' + res.result.split('=')[1] diff --git a/pages/landDetail/index.vue b/pages/landDetail/index.vue index d129778..9281e7b 100644 --- a/pages/landDetail/index.vue +++ b/pages/landDetail/index.vue @@ -53,8 +53,10 @@ height="200rpx"> - + + + 备注: {{item.remark}} - + 溯源码 + + + + + + + + + + + +``` + +- js操作dom + +``` html + + + + + uQRCode二维码生成 + + +
+ + + + +``` + +- svg +``` html + + + + + uQRCode二维码生成 + + + + + + + +``` + +> 更多用法大家自行探索咯,期待分享哟~ + +### 导出临时文件路径 + +原生方式基于`Canvas`的,请自行参阅各平台`Canvas`的导出方式。以下是部分示例: + +- uni-app +```javascript +// 通过uni.createCanvasContext方式创建绘制上下文的,对应导出API为uni.canvasToTempFilePath +// 调用完ctx.draw()方法后不能第一时间导出,否则会异常,需要有一定的延时 +setTimeout(() => { + uni.canvasToTempFilePath( + { + canvasId: this.canvasId, + fileType: this.fileType, + width: this.canvasWidth, + height: this.canvasHeight, + success: res => { + console.log(res); + }, + fail: err => { + console.log(err); + } + }, + // this // 组件内使用必传当前实例 + ); +}, 300); +``` + +- Canvas2D +```javascript +// 得到base64 +console.log(canvas.toDataURL()); +// 得到buffer +console.log(canvas.toBuffer()); +``` + +### 保存二维码到本地相册 + +必须在导出临时文件路径成功后再执行保存。uni-app通用保存方式(H5除外): +```javascript +uni.saveImageToPhotosAlbum({ + filePath: tempFilePath, + success: res => { + console.log(res); + }, + fail: err => { + console.log(err); + } +}); +``` + +H5可以通过设置``标签`href`属性的方式进行保存: +```javascript +const aEle = document.createElement('a'); +aEle.download = 'uQRCode'; // 设置下载的文件名,默认是'下载' +aEle.href = tempFilePath; +document.body.appendChild(aEle); +aEle.click(); +aEle.remove(); // 下载之后把创建的元素删除 +``` +经过测试,PC端浏览器可以下载,部分安卓自带或第三方浏览器可以下载,安卓微信浏览器不适用,移动端iOS所有浏览器均不适用,差异较大,还是推荐各位导出文件给图片组件显示,然后提示用户通过长按图片进行保存这种方式。 + +## uni-app组件方式 + +### 安装 + +通过uni-app插件市场地址安装:[https://ext.dcloud.net.cn/plugin?id=1287](https://ext.dcloud.net.cn/plugin?id=1287)。详细配置请移步到:文档 > [uni-app组件](https://uqrcode.cn/doc/document/uni-app.html)。 + +### 引入 + +uni-app默认为easycom模式,可直接键入``标签。 + +### 简单用法 + +安装`uqrcode`组件后,在`template`中键入``。设置`ref`属性可使用组件内部方法,`canvas-id`属性为组件内部的canvas组件标识,`value`属性为二维码生成对应内容,`options`为配置选项,可配置二维码样式,绘制Logo等,详见:[options](https://uqrcode.cn/doc/document/uni-app.html#options) 。 + +``` html + +``` + +### 导出临时文件路径 + +为了保证方法调用成功,请在 [complete](https://uqrcode.cn/doc/document/uni-app.html#complete) 事件返回`success=true`后调用。 + +```javascript +// uqrcode为组件的ref名称 +this.$refs.uqrcode.toTempFilePath({ + success: res => { + console.log(res); + } +}); +``` + +### 保存二维码到本地相册 + +为了保证方法调用成功,请在 [complete](https://uqrcode.cn/doc/document/uni-app.html#complete) 事件返回`success=true`后调用。 + +```javascript +// uqrcode为组件的ref名称 +this.$refs.uqrcode.save({ + success: () => { + uni.showToast({ + icon: 'success', + title: '保存成功' + }); + } +}); +``` + +## 更多使用说明请前往官方文档查看:[https://uqrcode.cn/doc](https://uqrcode.cn/doc)。 \ No newline at end of file diff --git a/uni_modules/Sansnn-uQRCode/changelog.md b/uni_modules/Sansnn-uQRCode/changelog.md new file mode 100644 index 0000000..74a6e4c --- /dev/null +++ b/uni_modules/Sansnn-uQRCode/changelog.md @@ -0,0 +1,12 @@ +## 4.0.6(2022-12-12) +修复`getDrawModules`,第一次获取结果正常,后续获取`tile`模块不存在的问题; +修复安卓type:normal因Canvas API使用了小数或为0的参数导致生成异常的问题(注:安卓非2d Canvas部分API参数不支持携带小数,部分API参数必须大于0)。 +## 4.0.1(2022-11-28) +优化组件loading属性的表现; +新增组件type选项normal,以便于在某些条件编译初始为type=2d时还可以选择使用非2d组件类型; +修复组件条件编译在其他编辑器语法提示报错; +修复原生对es5的支持。 +## 4.0.0(2022-11-21) +v4版本源代码全面开放,开源地址:[https://github.com/Sansnn/uQRCode](https://github.com/Sansnn/uQRCode); + +升级说明:v4为大版本更新,虽然已尽可能兼容上一代版本,但不可避免的还是存在一些细节差异,若更新后出现问题,请参考对照[v3 文档](https://uqrcode.cn/doc/v3),[v4 文档](https://uqrcode.cn/doc)进行修改。 diff --git a/uni_modules/Sansnn-uQRCode/common/cache.js b/uni_modules/Sansnn-uQRCode/common/cache.js new file mode 100644 index 0000000..d897d26 --- /dev/null +++ b/uni_modules/Sansnn-uQRCode/common/cache.js @@ -0,0 +1 @@ +export const cacheImageList = []; \ No newline at end of file diff --git a/uni_modules/Sansnn-uQRCode/common/queue.js b/uni_modules/Sansnn-uQRCode/common/queue.js new file mode 100644 index 0000000..be6b1d2 --- /dev/null +++ b/uni_modules/Sansnn-uQRCode/common/queue.js @@ -0,0 +1,41 @@ +function Queue() { + let waitingQueue = this.waitingQueue = []; + let isRunning = this.isRunning = false; // 记录是否有未完成的任务 + + function execute(task, resolve, reject) { + task() + .then((data) => { + resolve(data); + }) + .catch((e) => { + reject(e); + }) + .finally(() => { + // 等待任务队列中如果有任务,则触发它;否则设置isRunning = false,表示无任务状态 + if (waitingQueue.length) { + const next = waitingQueue.shift(); + execute(next.task, next.resolve, next.reject); + } else { + isRunning = false; + } + }); + } + this.exec = function(task) { + return new Promise((resolve, reject) => { + if (isRunning) { + waitingQueue.push({ + task, + resolve, + reject + }); + } else { + isRunning = true; + execute(task, resolve, reject); + } + }); + } +} + +/* 队列实例,某些平台一起使用多个组件时需要通过队列逐一绘制,否则部分绘制方法异常,nvue端的iOS gcanvas尤其明显,在不通过队列绘制时会出现图片丢失的情况 */ +export const queueDraw = new Queue(); +export const queueLoadImage = new Queue(); \ No newline at end of file diff --git a/uni_modules/Sansnn-uQRCode/common/types/cache.d.ts b/uni_modules/Sansnn-uQRCode/common/types/cache.d.ts new file mode 100644 index 0000000..9b6c3ce --- /dev/null +++ b/uni_modules/Sansnn-uQRCode/common/types/cache.d.ts @@ -0,0 +1,3 @@ +declare module '*/common/cache' { + export const cacheImageList: Array; +} \ No newline at end of file diff --git a/uni_modules/Sansnn-uQRCode/common/types/queue.d.ts b/uni_modules/Sansnn-uQRCode/common/types/queue.d.ts new file mode 100644 index 0000000..f81ab97 --- /dev/null +++ b/uni_modules/Sansnn-uQRCode/common/types/queue.d.ts @@ -0,0 +1,4 @@ +declare module '*/common/queue' { + export const queueDraw: any; + export const queueLoadImage: any; +} \ No newline at end of file diff --git a/uni_modules/Sansnn-uQRCode/components/u-qrcode/u-qrcode.vue b/uni_modules/Sansnn-uQRCode/components/u-qrcode/u-qrcode.vue new file mode 100644 index 0000000..4fefaac --- /dev/null +++ b/uni_modules/Sansnn-uQRCode/components/u-qrcode/u-qrcode.vue @@ -0,0 +1,1131 @@ + + + + + diff --git a/uni_modules/Sansnn-uQRCode/components/uqrcode/uqrcode.vue b/uni_modules/Sansnn-uQRCode/components/uqrcode/uqrcode.vue new file mode 100644 index 0000000..4fefaac --- /dev/null +++ b/uni_modules/Sansnn-uQRCode/components/uqrcode/uqrcode.vue @@ -0,0 +1,1131 @@ + + + + + diff --git a/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/bridge/bridge-weex.js b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/bridge/bridge-weex.js new file mode 100644 index 0000000..27086ec --- /dev/null +++ b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/bridge/bridge-weex.js @@ -0,0 +1,241 @@ +const isWeex = typeof WXEnvironment !== 'undefined'; +const isWeexIOS = isWeex && /ios/i.test(WXEnvironment.platform); +const isWeexAndroid = isWeex && !isWeexIOS; + +import GLmethod from '../context-webgl/GLmethod'; + +const GCanvasModule = + (typeof weex !== 'undefined' && weex.requireModule) ? (weex.requireModule('gcanvas')) : + (typeof __weex_require__ !== 'undefined') ? (__weex_require__('@weex-module/gcanvas')) : {}; + +let isDebugging = false; + +let isComboDisabled = false; + +const logCommand = (function () { + const methodQuery = []; + Object.keys(GLmethod).forEach(key => { + methodQuery[GLmethod[key]] = key; + }) + const queryMethod = (id) => { + return methodQuery[parseInt(id)] || 'NotFoundMethod'; + } + const logCommand = (id, cmds) => { + const mId = cmds.split(',')[0]; + const mName = queryMethod(mId); + console.log(`=== callNative - componentId:${id}; method: ${mName}; cmds: ${cmds}`); + } + return logCommand; +})(); + +function joinArray(arr, sep) { + let res = ''; + for (let i = 0; i < arr.length; i++) { + if (i !== 0) { + res += sep; + } + res += arr[i]; + } + return res; +} + +const commandsCache = {} + +const GBridge = { + + callEnable: (ref, configArray) => { + + commandsCache[ref] = []; + + return GCanvasModule.enable({ + componentId: ref, + config: configArray + }); + }, + + callEnableDebug: () => { + isDebugging = true; + }, + + callEnableDisableCombo: () => { + isComboDisabled = true; + }, + + callSetContextType: function (componentId, context_type) { + GCanvasModule.setContextType(context_type, componentId); + }, + + callReset: function(id){ + GCanvasModule.resetComponent && canvasModule.resetComponent(componentId); + }, + + render: isWeexIOS ? function (componentId) { + return GCanvasModule.extendCallNative({ + contextId: componentId, + type: 0x60000001 + }); + } : function (componentId) { + return callGCanvasLinkNative(componentId, 0x60000001, 'render'); + }, + + render2d: isWeexIOS ? function (componentId, commands, callback) { + + if (isDebugging) { + console.log('>>> >>> render2d ==='); + console.log('>>> commands: ' + commands); + } + + GCanvasModule.render([commands, callback?true:false], componentId, callback); + + } : function (componentId, commands,callback) { + + if (isDebugging) { + console.log('>>> >>> render2d ==='); + console.log('>>> commands: ' + commands); + } + + callGCanvasLinkNative(componentId, 0x20000001, commands); + if(callback){ + callback(); + } + }, + + callExtendCallNative: isWeexIOS ? function (componentId, cmdArgs) { + + throw 'should not be here anymore ' + cmdArgs; + + } : function (componentId, cmdArgs) { + + throw 'should not be here anymore ' + cmdArgs; + + }, + + + flushNative: isWeexIOS ? function (componentId) { + + const cmdArgs = joinArray(commandsCache[componentId], ';'); + commandsCache[componentId] = []; + + if (isDebugging) { + console.log('>>> >>> flush native ==='); + console.log('>>> commands: ' + cmdArgs); + } + + const result = GCanvasModule.extendCallNative({ + "contextId": componentId, + "type": 0x60000000, + "args": cmdArgs + }); + + const res = result && result.result; + + if (isDebugging) { + console.log('>>> result: ' + res); + } + + return res; + + } : function (componentId) { + + const cmdArgs = joinArray(commandsCache[componentId], ';'); + commandsCache[componentId] = []; + + if (isDebugging) { + console.log('>>> >>> flush native ==='); + console.log('>>> commands: ' + cmdArgs); + } + + const result = callGCanvasLinkNative(componentId, 0x60000000, cmdArgs); + + if (isDebugging) { + console.log('>>> result: ' + result); + } + + return result; + }, + + callNative: function (componentId, cmdArgs, cache) { + + if (isDebugging) { + logCommand(componentId, cmdArgs); + } + + commandsCache[componentId].push(cmdArgs); + + if (!cache || isComboDisabled) { + return GBridge.flushNative(componentId); + } else { + return undefined; + } + }, + + texImage2D(componentId, ...args) { + if (isWeexIOS) { + if (args.length === 6) { + const [target, level, internalformat, format, type, image] = args; + GBridge.callNative( + componentId, + GLmethod.texImage2D + ',' + 6 + ',' + target + ',' + level + ',' + internalformat + ',' + format + ',' + type + ',' + image.src + ) + } else if (args.length === 9) { + const [target, level, internalformat, width, height, border, format, type, image] = args; + GBridge.callNative( + componentId, + GLmethod.texImage2D + ',' + 9 + ',' + target + ',' + level + ',' + internalformat + ',' + width + ',' + height + ',' + border + ',' + + + format + ',' + type + ',' + (image ? image.src : 0) + ) + } + } else if (isWeexAndroid) { + if (args.length === 6) { + const [target, level, internalformat, format, type, image] = args; + GCanvasModule.texImage2D(componentId, target, level, internalformat, format, type, image.src); + } else if (args.length === 9) { + const [target, level, internalformat, width, height, border, format, type, image] = args; + GCanvasModule.texImage2D(componentId, target, level, internalformat, width, height, border, format, type, (image ? image.src : 0)); + } + } + }, + + texSubImage2D(componentId, target, level, xoffset, yoffset, format, type, image) { + if (isWeexIOS) { + if (arguments.length === 8) { + GBridge.callNative( + componentId, + GLmethod.texSubImage2D + ',' + 6 + ',' + target + ',' + level + ',' + xoffset + ',' + yoffset, + ',' + format + ',' + type + ',' + image.src + ) + } + } else if (isWeexAndroid) { + GCanvasModule.texSubImage2D(componentId, target, level, xoffset, yoffset, format, type, image.src); + } + }, + + bindImageTexture(componentId, src, imageId) { + GCanvasModule.bindImageTexture([src, imageId], componentId); + }, + + perloadImage([url, id], callback) { + GCanvasModule.preLoadImage([url, id], function (image) { + image.url = url; + image.id = id; + callback(image); + }); + }, + + measureText(text, fontStyle, componentId) { + return GCanvasModule.measureText([text, fontStyle], componentId); + }, + + getImageData (componentId, x, y, w, h, callback) { + GCanvasModule.getImageData([x, y,w,h],componentId,callback); + }, + + putImageData (componentId, data, x, y, w, h, callback) { + GCanvasModule.putImageData([x, y,w,h,data],componentId,callback); + }, + + toTempFilePath(componentId, x, y, width, height, destWidth, destHeight, fileType, quality, callback){ + GCanvasModule.toTempFilePath([x, y, width,height, destWidth, destHeight, fileType, quality], componentId, callback); + } +} + +export default GBridge; \ No newline at end of file diff --git a/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-2d/FillStyleLinearGradient.js b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-2d/FillStyleLinearGradient.js new file mode 100644 index 0000000..3e7f03a --- /dev/null +++ b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-2d/FillStyleLinearGradient.js @@ -0,0 +1,18 @@ +class FillStyleLinearGradient { + + constructor(x0, y0, x1, y1) { + this._start_pos = { _x: x0, _y: y0 }; + this._end_pos = { _x: x1, _y: y1 }; + this._stop_count = 0; + this._stops = [0, 0, 0, 0, 0]; + } + + addColorStop = function (pos, color) { + if (this._stop_count < 5 && 0.0 <= pos && pos <= 1.0) { + this._stops[this._stop_count] = { _pos: pos, _color: color }; + this._stop_count++; + } + } +} + +export default FillStyleLinearGradient; \ No newline at end of file diff --git a/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-2d/FillStylePattern.js b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-2d/FillStylePattern.js new file mode 100644 index 0000000..6e4f646 --- /dev/null +++ b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-2d/FillStylePattern.js @@ -0,0 +1,8 @@ +class FillStylePattern { + constructor(img, pattern) { + this._style = pattern; + this._img = img; + } +} + +export default FillStylePattern; \ No newline at end of file diff --git a/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-2d/FillStyleRadialGradient.js b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-2d/FillStyleRadialGradient.js new file mode 100644 index 0000000..7790596 --- /dev/null +++ b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-2d/FillStyleRadialGradient.js @@ -0,0 +1,17 @@ +class FillStyleRadialGradient { + constructor(x0, y0, r0, x1, y1, r1) { + this._start_pos = { _x: x0, _y: y0, _r: r0 }; + this._end_pos = { _x: x1, _y: y1, _r: r1 }; + this._stop_count = 0; + this._stops = [0, 0, 0, 0, 0]; + } + + addColorStop(pos, color) { + if (this._stop_count < 5 && 0.0 <= pos && pos <= 1.0) { + this._stops[this._stop_count] = { _pos: pos, _color: color }; + this._stop_count++; + } + } +} + +export default FillStyleRadialGradient; \ No newline at end of file diff --git a/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-2d/RenderingContext.js b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-2d/RenderingContext.js new file mode 100644 index 0000000..e6b8f48 --- /dev/null +++ b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-2d/RenderingContext.js @@ -0,0 +1,666 @@ +import FillStylePattern from './FillStylePattern'; +import FillStyleLinearGradient from './FillStyleLinearGradient'; +import FillStyleRadialGradient from './FillStyleRadialGradient'; +import GImage from '../env/image.js'; +import { + ArrayBufferToBase64, + Base64ToUint8ClampedArray +} from '../env/tool.js'; + +export default class CanvasRenderingContext2D { + + _drawCommands = ''; + + _globalAlpha = 1.0; + + _fillStyle = 'rgb(0,0,0)'; + _strokeStyle = 'rgb(0,0,0)'; + + _lineWidth = 1; + _lineCap = 'butt'; + _lineJoin = 'miter'; + + _miterLimit = 10; + + _globalCompositeOperation = 'source-over'; + + _textAlign = 'start'; + _textBaseline = 'alphabetic'; + + _font = '10px sans-serif'; + + _savedGlobalAlpha = []; + + timer = null; + componentId = null; + + _notCommitDrawImageCache = []; + _needRedrawImageCache = []; + _redrawCommands = ''; + _autoSaveContext = true; + // _imageMap = new GHashMap(); + // _textureMap = new GHashMap(); + + constructor() { + this.className = 'CanvasRenderingContext2D'; + //this.save() + } + + setFillStyle(value) { + this.fillStyle = value; + } + + set fillStyle(value) { + this._fillStyle = value; + + if (typeof(value) == 'string') { + this._drawCommands = this._drawCommands.concat("F" + value + ";"); + } else if (value instanceof FillStylePattern) { + const image = value._img; + if (!image.complete) { + image.onload = () => { + var index = this._needRedrawImageCache.indexOf(image); + if (index > -1) { + this._needRedrawImageCache.splice(index, 1); + CanvasRenderingContext2D.GBridge.bindImageTexture(this.componentId, image.src, image._id); + this._redrawflush(true); + } + } + this._notCommitDrawImageCache.push(image); + } else { + CanvasRenderingContext2D.GBridge.bindImageTexture(this.componentId, image.src, image._id); + } + + //CanvasRenderingContext2D.GBridge.bindImageTexture(this.componentId, image.src, image._id); + this._drawCommands = this._drawCommands.concat("G" + image._id + "," + value._style + ";"); + } else if (value instanceof FillStyleLinearGradient) { + var command = "D" + value._start_pos._x.toFixed(2) + "," + value._start_pos._y.toFixed(2) + "," + + value._end_pos._x.toFixed(2) + "," + value._end_pos._y.toFixed(2) + "," + + value._stop_count; + for (var i = 0; i < value._stop_count; ++i) { + command += ("," + value._stops[i]._pos + "," + value._stops[i]._color); + } + this._drawCommands = this._drawCommands.concat(command + ";"); + } else if (value instanceof FillStyleRadialGradient) { + var command = "H" + value._start_pos._x.toFixed(2) + "," + value._start_pos._y.toFixed(2) + "," + value._start_pos._r + .toFixed(2) + "," + + value._end_pos._x.toFixed(2) + "," + value._end_pos._y.toFixed(2) + "," + value._end_pos._r.toFixed(2) + "," + + value._stop_count; + for (var i = 0; i < value._stop_count; ++i) { + command += ("," + value._stops[i]._pos + "," + value._stops[i]._color); + } + this._drawCommands = this._drawCommands.concat(command + ";"); + } + } + + get fillStyle() { + return this._fillStyle; + } + + get globalAlpha() { + return this._globalAlpha; + } + + setGlobalAlpha(value) { + this.globalAlpha = value; + } + + set globalAlpha(value) { + this._globalAlpha = value; + this._drawCommands = this._drawCommands.concat("a" + value.toFixed(2) + ";"); + } + + + get strokeStyle() { + return this._strokeStyle; + } + + setStrokeStyle(value) { + this.strokeStyle = value; + } + + set strokeStyle(value) { + + this._strokeStyle = value; + + if (typeof(value) == 'string') { + this._drawCommands = this._drawCommands.concat("S" + value + ";"); + } else if (value instanceof FillStylePattern) { + CanvasRenderingContext2D.GBridge.bindImageTexture(this.componentId, image.src, image._id); + this._drawCommands = this._drawCommands.concat("G" + image._id + "," + value._style + ";"); + } else if (value instanceof FillStyleLinearGradient) { + var command = "D" + value._start_pos._x.toFixed(2) + "," + value._start_pos._y.toFixed(2) + "," + + value._end_pos._x.toFixed(2) + "," + value._end_pos._y.toFixed(2) + "," + + value._stop_count; + + for (var i = 0; i < value._stop_count; ++i) { + command += ("," + value._stops[i]._pos + "," + value._stops[i]._color); + } + this._drawCommands = this._drawCommands.concat(command + ";"); + } else if (value instanceof FillStyleRadialGradient) { + var command = "H" + value._start_pos._x.toFixed(2) + "," + value._start_pos._y.toFixed(2) + "," + value._start_pos._r + .toFixed(2) + "," + + value._end_pos._x.toFixed(2) + "," + value._end_pos._y + ",".toFixed(2) + value._end_pos._r.toFixed(2) + "," + + value._stop_count; + + for (var i = 0; i < value._stop_count; ++i) { + command += ("," + value._stops[i]._pos + "," + value._stops[i]._color); + } + this._drawCommands = this._drawCommands.concat(command + ";"); + } + } + + get lineWidth() { + return this._lineWidth; + } + + setLineWidth(value) { + this.lineWidth = value; + } + + set lineWidth(value) { + this._lineWidth = value; + this._drawCommands = this._drawCommands.concat("W" + value + ";"); + } + + get lineCap() { + return this._lineCap; + } + + setLineCap(value) { + this.lineCap = value; + } + + set lineCap(value) { + this._lineCap = value; + this._drawCommands = this._drawCommands.concat("C" + value + ";"); + } + + get lineJoin() { + return this._lineJoin; + } + + setLineJoin(value) { + this.lineJoin = value + } + + set lineJoin(value) { + this._lineJoin = value; + this._drawCommands = this._drawCommands.concat("J" + value + ";"); + } + + get miterLimit() { + return this._miterLimit; + } + + setMiterLimit(value) { + this.miterLimit = value + } + + set miterLimit(value) { + this._miterLimit = value; + this._drawCommands = this._drawCommands.concat("M" + value + ";"); + } + + get globalCompositeOperation() { + return this._globalCompositeOperation; + } + + set globalCompositeOperation(value) { + + this._globalCompositeOperation = value; + let mode = 0; + switch (value) { + case "source-over": + mode = 0; + break; + case "source-atop": + mode = 5; + break; + case "source-in": + mode = 0; + break; + case "source-out": + mode = 2; + break; + case "destination-over": + mode = 4; + break; + case "destination-atop": + mode = 4; + break; + case "destination-in": + mode = 4; + break; + case "destination-out": + mode = 3; + break; + case "lighter": + mode = 1; + break; + case "copy": + mode = 2; + break; + case "xor": + mode = 6; + break; + default: + mode = 0; + } + + this._drawCommands = this._drawCommands.concat("B" + mode + ";"); + } + + get textAlign() { + return this._textAlign; + } + + setTextAlign(value) { + this.textAlign = value + } + + set textAlign(value) { + + this._textAlign = value; + let Align = 0; + switch (value) { + case "start": + Align = 0; + break; + case "end": + Align = 1; + break; + case "left": + Align = 2; + break; + case "center": + Align = 3; + break; + case "right": + Align = 4; + break; + default: + Align = 0; + } + + this._drawCommands = this._drawCommands.concat("A" + Align + ";"); + } + + get textBaseline() { + return this._textBaseline; + } + + setTextBaseline(value) { + this.textBaseline = value + } + + set textBaseline(value) { + this._textBaseline = value; + let baseline = 0; + switch (value) { + case "alphabetic": + baseline = 0; + break; + case "middle": + baseline = 1; + break; + case "top": + baseline = 2; + break; + case "hanging": + baseline = 3; + break; + case "bottom": + baseline = 4; + break; + case "ideographic": + baseline = 5; + break; + default: + baseline = 0; + break; + } + + this._drawCommands = this._drawCommands.concat("E" + baseline + ";"); + } + + get font() { + return this._font; + } + + setFontSize(size) { + var str = this._font; + var strs = str.trim().split(/\s+/); + for (var i = 0; i < strs.length; i++) { + var values = ["normal", "italic", "oblique", "normal", "small-caps", "normal", "bold", + "bolder", "lighter", "100", "200", "300", "400", "500", "600", "700", "800", "900", + "normal", "ultra-condensed", "extra-condensed", "condensed", "semi-condensed", + "semi-expanded", "expanded", "extra-expanded", "ultra-expanded" + ]; + + if (-1 == values.indexOf(strs[i].trim())) { + if (typeof size === 'string') { + strs[i] = size; + } else if (typeof size === 'number') { + strs[i] = String(size) + 'px'; + } + break; + } + } + this.font = strs.join(" "); + } + + set font(value) { + this._font = value; + this._drawCommands = this._drawCommands.concat("j" + value + ";"); + } + + setTransform(a, b, c, d, tx, ty) { + this._drawCommands = this._drawCommands.concat("t" + + (a === 1 ? "1" : a.toFixed(2)) + "," + + (b === 0 ? "0" : b.toFixed(2)) + "," + + (c === 0 ? "0" : c.toFixed(2)) + "," + + (d === 1 ? "1" : d.toFixed(2)) + "," + tx.toFixed(2) + "," + ty.toFixed(2) + ";"); + } + + transform(a, b, c, d, tx, ty) { + this._drawCommands = this._drawCommands.concat("f" + + (a === 1 ? "1" : a.toFixed(2)) + "," + + (b === 0 ? "0" : b.toFixed(2)) + "," + + (c === 0 ? "0" : c.toFixed(2)) + "," + + (d === 1 ? "1" : d.toFixed(2)) + "," + tx + "," + ty + ";"); + } + + resetTransform() { + this._drawCommands = this._drawCommands.concat("m;"); + } + + scale(a, d) { + this._drawCommands = this._drawCommands.concat("k" + a.toFixed(2) + "," + + d.toFixed(2) + ";"); + } + + rotate(angle) { + this._drawCommands = this._drawCommands + .concat("r" + angle.toFixed(6) + ";"); + } + + translate(tx, ty) { + this._drawCommands = this._drawCommands.concat("l" + tx.toFixed(2) + "," + ty.toFixed(2) + ";"); + } + + save() { + this._savedGlobalAlpha.push(this._globalAlpha); + this._drawCommands = this._drawCommands.concat("v;"); + } + + restore() { + this._drawCommands = this._drawCommands.concat("e;"); + this._globalAlpha = this._savedGlobalAlpha.pop(); + } + + createPattern(img, pattern) { + if (typeof img === 'string') { + var imgObj = new GImage(); + imgObj.src = img; + img = imgObj; + } + return new FillStylePattern(img, pattern); + } + + createLinearGradient(x0, y0, x1, y1) { + return new FillStyleLinearGradient(x0, y0, x1, y1); + } + + createRadialGradient = function(x0, y0, r0, x1, y1, r1) { + return new FillStyleRadialGradient(x0, y0, r0, x1, y1, r1); + }; + + createCircularGradient = function(x0, y0, r0) { + return new FillStyleRadialGradient(x0, y0, 0, x0, y0, r0); + }; + + strokeRect(x, y, w, h) { + this._drawCommands = this._drawCommands.concat("s" + x + "," + y + "," + w + "," + h + ";"); + } + + + clearRect(x, y, w, h) { + this._drawCommands = this._drawCommands.concat("c" + x + "," + y + "," + w + + "," + h + ";"); + } + + clip() { + this._drawCommands = this._drawCommands.concat("p;"); + } + + resetClip() { + this._drawCommands = this._drawCommands.concat("q;"); + } + + closePath() { + this._drawCommands = this._drawCommands.concat("o;"); + } + + moveTo(x, y) { + this._drawCommands = this._drawCommands.concat("g" + x.toFixed(2) + "," + y.toFixed(2) + ";"); + } + + lineTo(x, y) { + this._drawCommands = this._drawCommands.concat("i" + x.toFixed(2) + "," + y.toFixed(2) + ";"); + } + + quadraticCurveTo = function(cpx, cpy, x, y) { + this._drawCommands = this._drawCommands.concat("u" + cpx + "," + cpy + "," + x + "," + y + ";"); + } + + bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y, ) { + this._drawCommands = this._drawCommands.concat( + "z" + cp1x.toFixed(2) + "," + cp1y.toFixed(2) + "," + cp2x.toFixed(2) + "," + cp2y.toFixed(2) + "," + + x.toFixed(2) + "," + y.toFixed(2) + ";"); + } + + arcTo(x1, y1, x2, y2, radius) { + this._drawCommands = this._drawCommands.concat("h" + x1 + "," + y1 + "," + x2 + "," + y2 + "," + radius + ";"); + } + + beginPath() { + this._drawCommands = this._drawCommands.concat("b;"); + } + + + fillRect(x, y, w, h) { + this._drawCommands = this._drawCommands.concat("n" + x + "," + y + "," + w + + "," + h + ";"); + } + + rect(x, y, w, h) { + this._drawCommands = this._drawCommands.concat("w" + x + "," + y + "," + w + "," + h + ";"); + } + + fill() { + this._drawCommands = this._drawCommands.concat("L;"); + } + + stroke(path) { + this._drawCommands = this._drawCommands.concat("x;"); + } + + arc(x, y, radius, startAngle, endAngle, anticlockwise) { + + let ianticlockwise = 0; + if (anticlockwise) { + ianticlockwise = 1; + } + + this._drawCommands = this._drawCommands.concat( + "y" + x.toFixed(2) + "," + y.toFixed(2) + "," + + radius.toFixed(2) + "," + startAngle + "," + endAngle + "," + ianticlockwise + + ";" + ); + } + + fillText(text, x, y) { + let tmptext = text.replace(/!/g, "!!"); + tmptext = tmptext.replace(/,/g, "!,"); + tmptext = tmptext.replace(/;/g, "!;"); + this._drawCommands = this._drawCommands.concat("T" + tmptext + "," + x + "," + y + ",0.0;"); + } + + strokeText = function(text, x, y) { + let tmptext = text.replace(/!/g, "!!"); + tmptext = tmptext.replace(/,/g, "!,"); + tmptext = tmptext.replace(/;/g, "!;"); + this._drawCommands = this._drawCommands.concat("U" + tmptext + "," + x + "," + y + ",0.0;"); + } + + measureText(text) { + return CanvasRenderingContext2D.GBridge.measureText(text, this.font, this.componentId); + } + + isPointInPath = function(x, y) { + throw new Error('GCanvas not supported yet'); + } + + drawImage(image, sx, sy, sw, sh, dx, dy, dw, dh) { + if (typeof image === 'string') { + var imgObj = new GImage(); + imgObj.src = image; + image = imgObj; + } + if (image instanceof GImage) { + if (!image.complete) { + imgObj.onload = () => { + var index = this._needRedrawImageCache.indexOf(image); + if (index > -1) { + this._needRedrawImageCache.splice(index, 1); + CanvasRenderingContext2D.GBridge.bindImageTexture(this.componentId, image.src, image._id); + this._redrawflush(true); + } + } + this._notCommitDrawImageCache.push(image); + } else { + CanvasRenderingContext2D.GBridge.bindImageTexture(this.componentId, image.src, image._id); + } + var srcArgs = [image, sx, sy, sw, sh, dx, dy, dw, dh]; + var args = []; + for (var arg in srcArgs) { + if (typeof(srcArgs[arg]) != 'undefined') { + args.push(srcArgs[arg]); + } + } + this.__drawImage.apply(this, args); + //this.__drawImage(image,sx, sy, sw, sh, dx, dy, dw, dh); + } + } + + __drawImage(image, sx, sy, sw, sh, dx, dy, dw, dh) { + const numArgs = arguments.length; + + function drawImageCommands() { + + if (numArgs === 3) { + const x = parseFloat(sx) || 0.0; + const y = parseFloat(sy) || 0.0; + + return ("d" + image._id + ",0,0," + + image.width + "," + image.height + "," + + x + "," + y + "," + image.width + "," + image.height + ";"); + } else if (numArgs === 5) { + const x = parseFloat(sx) || 0.0; + const y = parseFloat(sy) || 0.0; + const width = parseInt(sw) || image.width; + const height = parseInt(sh) || image.height; + + return ("d" + image._id + ",0,0," + + image.width + "," + image.height + "," + + x + "," + y + "," + width + "," + height + ";"); + } else if (numArgs === 9) { + sx = parseFloat(sx) || 0.0; + sy = parseFloat(sy) || 0.0; + sw = parseInt(sw) || image.width; + sh = parseInt(sh) || image.height; + dx = parseFloat(dx) || 0.0; + dy = parseFloat(dy) || 0.0; + dw = parseInt(dw) || image.width; + dh = parseInt(dh) || image.height; + + return ("d" + image._id + "," + + sx + "," + sy + "," + sw + "," + sh + "," + + dx + "," + dy + "," + dw + "," + dh + ";"); + } + } + this._drawCommands += drawImageCommands(); + } + + _flush(reserve, callback) { + const commands = this._drawCommands; + this._drawCommands = ''; + CanvasRenderingContext2D.GBridge.render2d(this.componentId, commands, callback); + this._needRender = false; + } + + _redrawflush(reserve, callback) { + const commands = this._redrawCommands; + CanvasRenderingContext2D.GBridge.render2d(this.componentId, commands, callback); + if (this._needRedrawImageCache.length == 0) { + this._redrawCommands = ''; + } + } + + draw(reserve, callback) { + if (!reserve) { + this._globalAlpha = this._savedGlobalAlpha.pop(); + this._savedGlobalAlpha.push(this._globalAlpha); + this._redrawCommands = this._drawCommands; + this._needRedrawImageCache = this._notCommitDrawImageCache; + if (this._autoSaveContext) { + this._drawCommands = ("v;" + this._drawCommands); + this._autoSaveContext = false; + } else { + this._drawCommands = ("e;X;v;" + this._drawCommands); + } + } else { + this._needRedrawImageCache = this._needRedrawImageCache.concat(this._notCommitDrawImageCache); + this._redrawCommands += this._drawCommands; + if (this._autoSaveContext) { + this._drawCommands = ("v;" + this._drawCommands); + this._autoSaveContext = false; + } + } + this._notCommitDrawImageCache = []; + if (this._flush) { + this._flush(reserve, callback); + } + } + + getImageData(x, y, w, h, callback) { + CanvasRenderingContext2D.GBridge.getImageData(this.componentId, x, y, w, h, function(res) { + res.data = Base64ToUint8ClampedArray(res.data); + if (typeof(callback) == 'function') { + callback(res); + } + }); + } + + putImageData(data, x, y, w, h, callback) { + if (data instanceof Uint8ClampedArray) { + data = ArrayBufferToBase64(data); + CanvasRenderingContext2D.GBridge.putImageData(this.componentId, data, x, y, w, h, function(res) { + if (typeof(callback) == 'function') { + callback(res); + } + }); + } + } + + toTempFilePath(x, y, width, height, destWidth, destHeight, fileType, quality, callback) { + CanvasRenderingContext2D.GBridge.toTempFilePath(this.componentId, x, y, width, height, destWidth, destHeight, + fileType, quality, + function(res) { + if (typeof(callback) == 'function') { + callback(res); + } + }); + } +} diff --git a/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/ActiveInfo.js b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/ActiveInfo.js new file mode 100644 index 0000000..b495129 --- /dev/null +++ b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/ActiveInfo.js @@ -0,0 +1,11 @@ +export default class WebGLActiveInfo { + className = 'WebGLActiveInfo'; + + constructor({ + type, name, size + }) { + this.type = type; + this.name = name; + this.size = size; + } +} \ No newline at end of file diff --git a/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/Buffer.js b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/Buffer.js new file mode 100644 index 0000000..4800f67 --- /dev/null +++ b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/Buffer.js @@ -0,0 +1,21 @@ +import {getTransferedObjectUUID} from './classUtils'; + +const name = 'WebGLBuffer'; + +function uuid(id) { + return getTransferedObjectUUID(name, id); +} + +export default class WebGLBuffer { + className = name; + + constructor(id) { + this.id = id; + } + + static uuid = uuid; + + uuid() { + return uuid(this.id); + } +} \ No newline at end of file diff --git a/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/Framebuffer.js b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/Framebuffer.js new file mode 100644 index 0000000..28b46d3 --- /dev/null +++ b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/Framebuffer.js @@ -0,0 +1,21 @@ +import {getTransferedObjectUUID} from './classUtils'; + +const name = 'WebGLFrameBuffer'; + +function uuid(id) { + return getTransferedObjectUUID(name, id); +} + +export default class WebGLFramebuffer { + className = name; + + constructor(id) { + this.id = id; + } + + static uuid = uuid; + + uuid() { + return uuid(this.id); + } +} \ No newline at end of file diff --git a/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/GLenum.js b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/GLenum.js new file mode 100644 index 0000000..ac5544d --- /dev/null +++ b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/GLenum.js @@ -0,0 +1,298 @@ +export default { + "DEPTH_BUFFER_BIT": 256, + "STENCIL_BUFFER_BIT": 1024, + "COLOR_BUFFER_BIT": 16384, + "POINTS": 0, + "LINES": 1, + "LINE_LOOP": 2, + "LINE_STRIP": 3, + "TRIANGLES": 4, + "TRIANGLE_STRIP": 5, + "TRIANGLE_FAN": 6, + "ZERO": 0, + "ONE": 1, + "SRC_COLOR": 768, + "ONE_MINUS_SRC_COLOR": 769, + "SRC_ALPHA": 770, + "ONE_MINUS_SRC_ALPHA": 771, + "DST_ALPHA": 772, + "ONE_MINUS_DST_ALPHA": 773, + "DST_COLOR": 774, + "ONE_MINUS_DST_COLOR": 775, + "SRC_ALPHA_SATURATE": 776, + "FUNC_ADD": 32774, + "BLEND_EQUATION": 32777, + "BLEND_EQUATION_RGB": 32777, + "BLEND_EQUATION_ALPHA": 34877, + "FUNC_SUBTRACT": 32778, + "FUNC_REVERSE_SUBTRACT": 32779, + "BLEND_DST_RGB": 32968, + "BLEND_SRC_RGB": 32969, + "BLEND_DST_ALPHA": 32970, + "BLEND_SRC_ALPHA": 32971, + "CONSTANT_COLOR": 32769, + "ONE_MINUS_CONSTANT_COLOR": 32770, + "CONSTANT_ALPHA": 32771, + "ONE_MINUS_CONSTANT_ALPHA": 32772, + "BLEND_COLOR": 32773, + "ARRAY_BUFFER": 34962, + "ELEMENT_ARRAY_BUFFER": 34963, + "ARRAY_BUFFER_BINDING": 34964, + "ELEMENT_ARRAY_BUFFER_BINDING": 34965, + "STREAM_DRAW": 35040, + "STATIC_DRAW": 35044, + "DYNAMIC_DRAW": 35048, + "BUFFER_SIZE": 34660, + "BUFFER_USAGE": 34661, + "CURRENT_VERTEX_ATTRIB": 34342, + "FRONT": 1028, + "BACK": 1029, + "FRONT_AND_BACK": 1032, + "TEXTURE_2D": 3553, + "CULL_FACE": 2884, + "BLEND": 3042, + "DITHER": 3024, + "STENCIL_TEST": 2960, + "DEPTH_TEST": 2929, + "SCISSOR_TEST": 3089, + "POLYGON_OFFSET_FILL": 32823, + "SAMPLE_ALPHA_TO_COVERAGE": 32926, + "SAMPLE_COVERAGE": 32928, + "NO_ERROR": 0, + "INVALID_ENUM": 1280, + "INVALID_VALUE": 1281, + "INVALID_OPERATION": 1282, + "OUT_OF_MEMORY": 1285, + "CW": 2304, + "CCW": 2305, + "LINE_WIDTH": 2849, + "ALIASED_POINT_SIZE_RANGE": 33901, + "ALIASED_LINE_WIDTH_RANGE": 33902, + "CULL_FACE_MODE": 2885, + "FRONT_FACE": 2886, + "DEPTH_RANGE": 2928, + "DEPTH_WRITEMASK": 2930, + "DEPTH_CLEAR_VALUE": 2931, + "DEPTH_FUNC": 2932, + "STENCIL_CLEAR_VALUE": 2961, + "STENCIL_FUNC": 2962, + "STENCIL_FAIL": 2964, + "STENCIL_PASS_DEPTH_FAIL": 2965, + "STENCIL_PASS_DEPTH_PASS": 2966, + "STENCIL_REF": 2967, + "STENCIL_VALUE_MASK": 2963, + "STENCIL_WRITEMASK": 2968, + "STENCIL_BACK_FUNC": 34816, + "STENCIL_BACK_FAIL": 34817, + "STENCIL_BACK_PASS_DEPTH_FAIL": 34818, + "STENCIL_BACK_PASS_DEPTH_PASS": 34819, + "STENCIL_BACK_REF": 36003, + "STENCIL_BACK_VALUE_MASK": 36004, + "STENCIL_BACK_WRITEMASK": 36005, + "VIEWPORT": 2978, + "SCISSOR_BOX": 3088, + "COLOR_CLEAR_VALUE": 3106, + "COLOR_WRITEMASK": 3107, + "UNPACK_ALIGNMENT": 3317, + "PACK_ALIGNMENT": 3333, + "MAX_TEXTURE_SIZE": 3379, + "MAX_VIEWPORT_DIMS": 3386, + "SUBPIXEL_BITS": 3408, + "RED_BITS": 3410, + "GREEN_BITS": 3411, + "BLUE_BITS": 3412, + "ALPHA_BITS": 3413, + "DEPTH_BITS": 3414, + "STENCIL_BITS": 3415, + "POLYGON_OFFSET_UNITS": 10752, + "POLYGON_OFFSET_FACTOR": 32824, + "TEXTURE_BINDING_2D": 32873, + "SAMPLE_BUFFERS": 32936, + "SAMPLES": 32937, + "SAMPLE_COVERAGE_VALUE": 32938, + "SAMPLE_COVERAGE_INVERT": 32939, + "COMPRESSED_TEXTURE_FORMATS": 34467, + "DONT_CARE": 4352, + "FASTEST": 4353, + "NICEST": 4354, + "GENERATE_MIPMAP_HINT": 33170, + "BYTE": 5120, + "UNSIGNED_BYTE": 5121, + "SHORT": 5122, + "UNSIGNED_SHORT": 5123, + "INT": 5124, + "UNSIGNED_INT": 5125, + "FLOAT": 5126, + "DEPTH_COMPONENT": 6402, + "ALPHA": 6406, + "RGB": 6407, + "RGBA": 6408, + "LUMINANCE": 6409, + "LUMINANCE_ALPHA": 6410, + "UNSIGNED_SHORT_4_4_4_4": 32819, + "UNSIGNED_SHORT_5_5_5_1": 32820, + "UNSIGNED_SHORT_5_6_5": 33635, + "FRAGMENT_SHADER": 35632, + "VERTEX_SHADER": 35633, + "MAX_VERTEX_ATTRIBS": 34921, + "MAX_VERTEX_UNIFORM_VECTORS": 36347, + "MAX_VARYING_VECTORS": 36348, + "MAX_COMBINED_TEXTURE_IMAGE_UNITS": 35661, + "MAX_VERTEX_TEXTURE_IMAGE_UNITS": 35660, + "MAX_TEXTURE_IMAGE_UNITS": 34930, + "MAX_FRAGMENT_UNIFORM_VECTORS": 36349, + "SHADER_TYPE": 35663, + "DELETE_STATUS": 35712, + "LINK_STATUS": 35714, + "VALIDATE_STATUS": 35715, + "ATTACHED_SHADERS": 35717, + "ACTIVE_UNIFORMS": 35718, + "ACTIVE_ATTRIBUTES": 35721, + "SHADING_LANGUAGE_VERSION": 35724, + "CURRENT_PROGRAM": 35725, + "NEVER": 512, + "LESS": 513, + "EQUAL": 514, + "LEQUAL": 515, + "GREATER": 516, + "NOTEQUAL": 517, + "GEQUAL": 518, + "ALWAYS": 519, + "KEEP": 7680, + "REPLACE": 7681, + "INCR": 7682, + "DECR": 7683, + "INVERT": 5386, + "INCR_WRAP": 34055, + "DECR_WRAP": 34056, + "VENDOR": 7936, + "RENDERER": 7937, + "VERSION": 7938, + "NEAREST": 9728, + "LINEAR": 9729, + "NEAREST_MIPMAP_NEAREST": 9984, + "LINEAR_MIPMAP_NEAREST": 9985, + "NEAREST_MIPMAP_LINEAR": 9986, + "LINEAR_MIPMAP_LINEAR": 9987, + "TEXTURE_MAG_FILTER": 10240, + "TEXTURE_MIN_FILTER": 10241, + "TEXTURE_WRAP_S": 10242, + "TEXTURE_WRAP_T": 10243, + "TEXTURE": 5890, + "TEXTURE_CUBE_MAP": 34067, + "TEXTURE_BINDING_CUBE_MAP": 34068, + "TEXTURE_CUBE_MAP_POSITIVE_X": 34069, + "TEXTURE_CUBE_MAP_NEGATIVE_X": 34070, + "TEXTURE_CUBE_MAP_POSITIVE_Y": 34071, + "TEXTURE_CUBE_MAP_NEGATIVE_Y": 34072, + "TEXTURE_CUBE_MAP_POSITIVE_Z": 34073, + "TEXTURE_CUBE_MAP_NEGATIVE_Z": 34074, + "MAX_CUBE_MAP_TEXTURE_SIZE": 34076, + "TEXTURE0": 33984, + "TEXTURE1": 33985, + "TEXTURE2": 33986, + "TEXTURE3": 33987, + "TEXTURE4": 33988, + "TEXTURE5": 33989, + "TEXTURE6": 33990, + "TEXTURE7": 33991, + "TEXTURE8": 33992, + "TEXTURE9": 33993, + "TEXTURE10": 33994, + "TEXTURE11": 33995, + "TEXTURE12": 33996, + "TEXTURE13": 33997, + "TEXTURE14": 33998, + "TEXTURE15": 33999, + "TEXTURE16": 34000, + "TEXTURE17": 34001, + "TEXTURE18": 34002, + "TEXTURE19": 34003, + "TEXTURE20": 34004, + "TEXTURE21": 34005, + "TEXTURE22": 34006, + "TEXTURE23": 34007, + "TEXTURE24": 34008, + "TEXTURE25": 34009, + "TEXTURE26": 34010, + "TEXTURE27": 34011, + "TEXTURE28": 34012, + "TEXTURE29": 34013, + "TEXTURE30": 34014, + "TEXTURE31": 34015, + "ACTIVE_TEXTURE": 34016, + "REPEAT": 10497, + "CLAMP_TO_EDGE": 33071, + "MIRRORED_REPEAT": 33648, + "FLOAT_VEC2": 35664, + "FLOAT_VEC3": 35665, + "FLOAT_VEC4": 35666, + "INT_VEC2": 35667, + "INT_VEC3": 35668, + "INT_VEC4": 35669, + "BOOL": 35670, + "BOOL_VEC2": 35671, + "BOOL_VEC3": 35672, + "BOOL_VEC4": 35673, + "FLOAT_MAT2": 35674, + "FLOAT_MAT3": 35675, + "FLOAT_MAT4": 35676, + "SAMPLER_2D": 35678, + "SAMPLER_CUBE": 35680, + "VERTEX_ATTRIB_ARRAY_ENABLED": 34338, + "VERTEX_ATTRIB_ARRAY_SIZE": 34339, + "VERTEX_ATTRIB_ARRAY_STRIDE": 34340, + "VERTEX_ATTRIB_ARRAY_TYPE": 34341, + "VERTEX_ATTRIB_ARRAY_NORMALIZED": 34922, + "VERTEX_ATTRIB_ARRAY_POINTER": 34373, + "VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 34975, + "IMPLEMENTATION_COLOR_READ_TYPE": 35738, + "IMPLEMENTATION_COLOR_READ_FORMAT": 35739, + "COMPILE_STATUS": 35713, + "LOW_FLOAT": 36336, + "MEDIUM_FLOAT": 36337, + "HIGH_FLOAT": 36338, + "LOW_INT": 36339, + "MEDIUM_INT": 36340, + "HIGH_INT": 36341, + "FRAMEBUFFER": 36160, + "RENDERBUFFER": 36161, + "RGBA4": 32854, + "RGB5_A1": 32855, + "RGB565": 36194, + "DEPTH_COMPONENT16": 33189, + "STENCIL_INDEX8": 36168, + "DEPTH_STENCIL": 34041, + "RENDERBUFFER_WIDTH": 36162, + "RENDERBUFFER_HEIGHT": 36163, + "RENDERBUFFER_INTERNAL_FORMAT": 36164, + "RENDERBUFFER_RED_SIZE": 36176, + "RENDERBUFFER_GREEN_SIZE": 36177, + "RENDERBUFFER_BLUE_SIZE": 36178, + "RENDERBUFFER_ALPHA_SIZE": 36179, + "RENDERBUFFER_DEPTH_SIZE": 36180, + "RENDERBUFFER_STENCIL_SIZE": 36181, + "FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE": 36048, + "FRAMEBUFFER_ATTACHMENT_OBJECT_NAME": 36049, + "FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL": 36050, + "FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE": 36051, + "COLOR_ATTACHMENT0": 36064, + "DEPTH_ATTACHMENT": 36096, + "STENCIL_ATTACHMENT": 36128, + "DEPTH_STENCIL_ATTACHMENT": 33306, + "NONE": 0, + "FRAMEBUFFER_COMPLETE": 36053, + "FRAMEBUFFER_INCOMPLETE_ATTACHMENT": 36054, + "FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT": 36055, + "FRAMEBUFFER_INCOMPLETE_DIMENSIONS": 36057, + "FRAMEBUFFER_UNSUPPORTED": 36061, + "FRAMEBUFFER_BINDING": 36006, + "RENDERBUFFER_BINDING": 36007, + "MAX_RENDERBUFFER_SIZE": 34024, + "INVALID_FRAMEBUFFER_OPERATION": 1286, + "UNPACK_FLIP_Y_WEBGL": 37440, + "UNPACK_PREMULTIPLY_ALPHA_WEBGL": 37441, + "CONTEXT_LOST_WEBGL": 37442, + "UNPACK_COLORSPACE_CONVERSION_WEBGL": 37443, + "BROWSER_DEFAULT_WEBGL": 37444 +}; \ No newline at end of file diff --git a/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/GLmethod.js b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/GLmethod.js new file mode 100644 index 0000000..f2659be --- /dev/null +++ b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/GLmethod.js @@ -0,0 +1,142 @@ +let i = 1; + +const GLmethod = {}; + +GLmethod.activeTexture = i++; //1 +GLmethod.attachShader = i++; +GLmethod.bindAttribLocation = i++; +GLmethod.bindBuffer = i++; +GLmethod.bindFramebuffer = i++; +GLmethod.bindRenderbuffer = i++; +GLmethod.bindTexture = i++; +GLmethod.blendColor = i++; +GLmethod.blendEquation = i++; +GLmethod.blendEquationSeparate = i++; //10 +GLmethod.blendFunc = i++; +GLmethod.blendFuncSeparate = i++; +GLmethod.bufferData = i++; +GLmethod.bufferSubData = i++; +GLmethod.checkFramebufferStatus = i++; +GLmethod.clear = i++; +GLmethod.clearColor = i++; +GLmethod.clearDepth = i++; +GLmethod.clearStencil = i++; +GLmethod.colorMask = i++; //20 +GLmethod.compileShader = i++; +GLmethod.compressedTexImage2D = i++; +GLmethod.compressedTexSubImage2D = i++; +GLmethod.copyTexImage2D = i++; +GLmethod.copyTexSubImage2D = i++; +GLmethod.createBuffer = i++; +GLmethod.createFramebuffer = i++; +GLmethod.createProgram = i++; +GLmethod.createRenderbuffer = i++; +GLmethod.createShader = i++; //30 +GLmethod.createTexture = i++; +GLmethod.cullFace = i++; +GLmethod.deleteBuffer = i++; +GLmethod.deleteFramebuffer = i++; +GLmethod.deleteProgram = i++; +GLmethod.deleteRenderbuffer = i++; +GLmethod.deleteShader = i++; +GLmethod.deleteTexture = i++; +GLmethod.depthFunc = i++; +GLmethod.depthMask = i++; //40 +GLmethod.depthRange = i++; +GLmethod.detachShader = i++; +GLmethod.disable = i++; +GLmethod.disableVertexAttribArray = i++; +GLmethod.drawArrays = i++; +GLmethod.drawArraysInstancedANGLE = i++; +GLmethod.drawElements = i++; +GLmethod.drawElementsInstancedANGLE = i++; +GLmethod.enable = i++; +GLmethod.enableVertexAttribArray = i++; //50 +GLmethod.flush = i++; +GLmethod.framebufferRenderbuffer = i++; +GLmethod.framebufferTexture2D = i++; +GLmethod.frontFace = i++; +GLmethod.generateMipmap = i++; +GLmethod.getActiveAttrib = i++; +GLmethod.getActiveUniform = i++; +GLmethod.getAttachedShaders = i++; +GLmethod.getAttribLocation = i++; +GLmethod.getBufferParameter = i++; //60 +GLmethod.getContextAttributes = i++; +GLmethod.getError = i++; +GLmethod.getExtension = i++; +GLmethod.getFramebufferAttachmentParameter = i++; +GLmethod.getParameter = i++; +GLmethod.getProgramInfoLog = i++; +GLmethod.getProgramParameter = i++; +GLmethod.getRenderbufferParameter = i++; +GLmethod.getShaderInfoLog = i++; +GLmethod.getShaderParameter = i++; //70 +GLmethod.getShaderPrecisionFormat = i++; +GLmethod.getShaderSource = i++; +GLmethod.getSupportedExtensions = i++; +GLmethod.getTexParameter = i++; +GLmethod.getUniform = i++; +GLmethod.getUniformLocation = i++; +GLmethod.getVertexAttrib = i++; +GLmethod.getVertexAttribOffset = i++; +GLmethod.isBuffer = i++; +GLmethod.isContextLost = i++; //80 +GLmethod.isEnabled = i++; +GLmethod.isFramebuffer = i++; +GLmethod.isProgram = i++; +GLmethod.isRenderbuffer = i++; +GLmethod.isShader = i++; +GLmethod.isTexture = i++; +GLmethod.lineWidth = i++; +GLmethod.linkProgram = i++; +GLmethod.pixelStorei = i++; +GLmethod.polygonOffset = i++; //90 +GLmethod.readPixels = i++; +GLmethod.renderbufferStorage = i++; +GLmethod.sampleCoverage = i++; +GLmethod.scissor = i++; +GLmethod.shaderSource = i++; +GLmethod.stencilFunc = i++; +GLmethod.stencilFuncSeparate = i++; +GLmethod.stencilMask = i++; +GLmethod.stencilMaskSeparate = i++; +GLmethod.stencilOp = i++; //100 +GLmethod.stencilOpSeparate = i++; +GLmethod.texImage2D = i++; +GLmethod.texParameterf = i++; +GLmethod.texParameteri = i++; +GLmethod.texSubImage2D = i++; +GLmethod.uniform1f = i++; +GLmethod.uniform1fv = i++; +GLmethod.uniform1i = i++; +GLmethod.uniform1iv = i++; +GLmethod.uniform2f = i++; //110 +GLmethod.uniform2fv = i++; +GLmethod.uniform2i = i++; +GLmethod.uniform2iv = i++; +GLmethod.uniform3f = i++; +GLmethod.uniform3fv = i++; +GLmethod.uniform3i = i++; +GLmethod.uniform3iv = i++; +GLmethod.uniform4f = i++; +GLmethod.uniform4fv = i++; +GLmethod.uniform4i = i++; //120 +GLmethod.uniform4iv = i++; +GLmethod.uniformMatrix2fv = i++; +GLmethod.uniformMatrix3fv = i++; +GLmethod.uniformMatrix4fv = i++; +GLmethod.useProgram = i++; +GLmethod.validateProgram = i++; +GLmethod.vertexAttrib1f = i++; //new +GLmethod.vertexAttrib2f = i++; //new +GLmethod.vertexAttrib3f = i++; //new +GLmethod.vertexAttrib4f = i++; //new //130 +GLmethod.vertexAttrib1fv = i++; //new +GLmethod.vertexAttrib2fv = i++; //new +GLmethod.vertexAttrib3fv = i++; //new +GLmethod.vertexAttrib4fv = i++; //new +GLmethod.vertexAttribPointer = i++; +GLmethod.viewport = i++; + +export default GLmethod; \ No newline at end of file diff --git a/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/GLtype.js b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/GLtype.js new file mode 100644 index 0000000..695abcb --- /dev/null +++ b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/GLtype.js @@ -0,0 +1,23 @@ +const GLtype = {}; + +[ + "GLbitfield", + "GLboolean", + "GLbyte", + "GLclampf", + "GLenum", + "GLfloat", + "GLint", + "GLintptr", + "GLsizei", + "GLsizeiptr", + "GLshort", + "GLubyte", + "GLuint", + "GLushort" +].sort().map((typeName, i) => GLtype[typeName] = 1 >> (i + 1)); + +export default GLtype; + + + diff --git a/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/Program.js b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/Program.js new file mode 100644 index 0000000..6f5691c --- /dev/null +++ b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/Program.js @@ -0,0 +1,21 @@ +import {getTransferedObjectUUID} from './classUtils'; + +const name = 'WebGLProgram'; + +function uuid(id) { + return getTransferedObjectUUID(name, id); +} + +export default class WebGLProgram { + className = name; + + constructor(id) { + this.id = id; + } + + static uuid = uuid; + + uuid() { + return uuid(this.id); + } +} \ No newline at end of file diff --git a/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/Renderbuffer.js b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/Renderbuffer.js new file mode 100644 index 0000000..d3182ae --- /dev/null +++ b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/Renderbuffer.js @@ -0,0 +1,21 @@ +import {getTransferedObjectUUID} from './classUtils'; + +const name = 'WebGLRenderBuffer'; + +function uuid(id) { + return getTransferedObjectUUID(name, id); +} + +export default class WebGLRenderbuffer { + className = name; + + constructor(id) { + this.id = id; + } + + static uuid = uuid; + + uuid() { + return uuid(this.id); + } +} \ No newline at end of file diff --git a/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/RenderingContext.js b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/RenderingContext.js new file mode 100644 index 0000000..5f9608f --- /dev/null +++ b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/RenderingContext.js @@ -0,0 +1,1191 @@ +import GLenum from './GLenum'; +import ActiveInfo from './ActiveInfo'; +import Buffer from './Buffer'; +import Framebuffer from './Framebuffer'; +import Renderbuffer from './Renderbuffer'; +import Texture from './Texture'; +import Program from './Program'; +import Shader from './Shader'; +import ShaderPrecisionFormat from './ShaderPrecisionFormat'; +import UniformLocation from './UniformLocation'; +import GLmethod from './GLmethod'; + +const processArray = (array, checkArrayType = false) => { + + function joinArray(arr, sep) { + let res = ''; + for (let i = 0; i < arr.length; i++) { + if (i !== 0) { + res += sep; + } + res += arr[i]; + } + return res; + } + + let type = 'Float32Array'; + if (checkArrayType) { + if (array instanceof Uint8Array) { + type = 'Uint8Array' + } else if (array instanceof Uint16Array) { + type = 'Uint16Array'; + } else if (array instanceof Uint32Array) { + type = 'Uint32Array'; + } else if (array instanceof Float32Array) { + type = 'Float32Array'; + } else { + throw new Error('Check array type failed. Array type is ' + typeof array); + } + } + + const ArrayTypes = { + Uint8Array: 1, + Uint16Array: 2, + Uint32Array: 4, + Float32Array: 14 + }; + return ArrayTypes[type] + ',' + btoa(joinArray(array, ',')) +} + +export default class WebGLRenderingContext { + + // static GBridge = null; + + className = 'WebGLRenderingContext'; + + constructor(canvas, type, attrs) { + this._canvas = canvas; + this._type = type; + this._version = 'WebGL 1.0'; + this._attrs = attrs; + this._map = new Map(); + + Object.keys(GLenum) + .forEach(name => Object.defineProperty(this, name, { + value: GLenum[name] + })); + } + + get canvas() { + return this._canvas; + } + + activeTexture = function (textureUnit) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.activeTexture + ',' + textureUnit, + true + ); + } + + attachShader = function (progarm, shader) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.attachShader + ',' + progarm.id + ',' + shader.id, + true + ); + } + + bindAttribLocation = function (program, index, name) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.bindAttribLocation + ',' + program.id + ',' + index + ',' + name, + true + ) + } + + bindBuffer = function (target, buffer) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.bindBuffer + ',' + target + ',' + (buffer ? buffer.id : 0), + true + ); + } + + bindFramebuffer = function (target, framebuffer) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.bindFramebuffer + ',' + target + ',' + (framebuffer ? framebuffer.id : 0), + true + ) + } + + bindRenderbuffer = function (target, renderBuffer) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.bindRenderbuffer + ',' + target + ',' + (renderBuffer ? renderBuffer.id : 0), + true + ) + } + + bindTexture = function (target, texture) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.bindTexture + ',' + target + ',' + (texture ? texture.id : 0), + true + ) + } + + blendColor = function (r, g, b, a) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.blendColor + ',' + target + ',' + r + ',' + g + ',' + b + ',' + a, + true + ) + } + + blendEquation = function (mode) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.blendEquation + ',' + mode, + true + ) + } + + blendEquationSeparate = function (modeRGB, modeAlpha) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.blendEquationSeparate + ',' + modeRGB + ',' + modeAlpha, + true + ) + } + + + blendFunc = function (sfactor, dfactor) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.blendFunc + ',' + sfactor + ',' + dfactor, + true + ); + } + + blendFuncSeparate = function (srcRGB, dstRGB, srcAlpha, dstAlpha) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.blendFuncSeparate + ',' + srcRGB + ',' + dstRGB + ',' + srcAlpha + ',' + dstAlpha, + true + ); + } + + bufferData = function (target, data, usage) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.bufferData + ',' + target + ',' + processArray(data, true) + ',' + usage, + true + ) + } + + bufferSubData = function (target, offset, data) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.bufferSubData + ',' + target + ',' + offset + ',' + processArray(data, true), + true + ) + } + + checkFramebufferStatus = function (target) { + const result = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.checkFramebufferStatus + ',' + target + ); + return Number(result); + } + + clear = function (mask) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.clear + ',' + mask + ); + this._canvas._needRender = true; + } + + clearColor = function (r, g, b, a) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.clearColor + ',' + r + ',' + g + ',' + b, + true + ) + } + + clearDepth = function (depth) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.clearDepth + ',' + depth, + true + ) + } + + clearStencil = function (s) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.clearStencil + ',' + s + ); + } + + colorMask = function (r, g, b, a) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.colorMask + ',' + r + ',' + g + ',' + b + ',' + a + ) + } + + compileShader = function (shader) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.compileShader + ',' + shader.id, + true + ) + } + + compressedTexImage2D = function (target, level, internalformat, width, height, border, pixels) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.compressedTexImage2D + ',' + target + ',' + level + ',' + internalformat + ',' + + width + ',' + height + ',' + border + ',' + processArray(pixels), + true + ) + } + + compressedTexSubImage2D = function (target, level, xoffset, yoffset, width, height, format, pixels) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.compressedTexSubImage2D + ',' + target + ',' + level + ',' + xoffset + ',' + yoffset + ',' + + width + ',' + height + ',' + format + ',' + processArray(pixels), + true + ) + } + + + copyTexImage2D = function (target, level, internalformat, x, y, width, height, border) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.copyTexImage2D + ',' + target + ',' + level + ',' + internalformat + ',' + x + ',' + y + ',' + + width + ',' + height + ',' + border, + true + ); + } + + copyTexSubImage2D = function (target, level, xoffset, yoffset, x, y, width, height) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.copyTexSubImage2D + ',' + target + ',' + level + ',' + xoffset + ',' + yoffset + ',' + x + ',' + y + ',' + + width + ',' + height + ); + } + + createBuffer = function () { + const result = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.createBuffer + '' + ); + const buffer = new Buffer(result); + this._map.set(buffer.uuid(), buffer); + return buffer; + } + + createFramebuffer = function () { + const result = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.createFramebuffer + '' + ); + const framebuffer = new Framebuffer(result); + this._map.set(framebuffer.uuid(), framebuffer); + return framebuffer; + } + + + createProgram = function () { + const id = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.createProgram + '' + ); + const program = new Program(id); + this._map.set(program.uuid(), program); + return program; + } + + createRenderbuffer = function () { + const id = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.createRenderbuffer + '' + ) + const renderBuffer = new Renderbuffer(id); + this._map.set(renderBuffer.uuid(), renderBuffer); + return renderBuffer; + } + + createShader = function (type) { + const id = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.createShader + ',' + type + ) + const shader = new Shader(id, type); + this._map.set(shader.uuid(), shader); + return shader; + } + + createTexture = function () { + const id = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.createTexture + '' + ); + const texture = new Texture(id); + this._map.set(texture.uuid(), texture); + return texture; + } + + cullFace = function (mode) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.cullFace + ',' + mode, + true + ) + } + + + deleteBuffer = function (buffer) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.deleteBuffer + ',' + buffer.id, + true + ) + } + + deleteFramebuffer = function (framebuffer) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.deleteFramebuffer + ',' + framebuffer.id, + true + ) + } + + deleteProgram = function (program) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.deleteProgram + ',' + program.id, + true + ) + } + + deleteRenderbuffer = function (renderbuffer) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.deleteRenderbuffer + ',' + renderbuffer.id, + true + ) + } + + deleteShader = function (shader) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.deleteShader + ',' + shader.id, + true + ) + } + + deleteTexture = function (texture) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.deleteTexture + ',' + texture.id, + true + ) + } + + depthFunc = function (func) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.depthFunc + ',' + func + ) + } + + depthMask = function (flag) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.depthMask + ',' + Number(flag), + true + ) + } + + depthRange = function (zNear, zFar) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.depthRange + ',' + zNear + ',' + zFar, + true + ) + } + + detachShader = function (program, shader) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.detachShader + ',' + program.id + ',' + shader.id, + true + ) + } + + disable = function (cap) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.disable + ',' + cap, + true + ) + } + + disableVertexAttribArray = function (index) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.disableVertexAttribArray + ',' + index, + true + ); + } + + drawArrays = function (mode, first, count) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.drawArrays + ',' + mode + ',' + first + ',' + count + ) + this._canvas._needRender = true; + } + + drawElements = function (mode, count, type, offset) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.drawElements + ',' + mode + ',' + count + ',' + type + ',' + offset + ';' + ); + this._canvas._needRender = true; + } + + enable = function (cap) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.enable + ',' + cap, + true + ); + } + + enableVertexAttribArray = function (index) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.enableVertexAttribArray + ',' + index, + true + ) + } + + + flush = function () { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.flush + '' + ) + } + + framebufferRenderbuffer = function (target, attachment, textarget, texture, level) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.framebufferRenderbuffer + ',' + target + ',' + attachment + ',' + textarget + ',' + (texture ? texture.id : 0) + ',' + level, + true + ) + } + + framebufferTexture2D = function (target, attachment, textarget, texture, level) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.framebufferTexture2D + ',' + target + ',' + attachment + ',' + textarget + ',' + (texture ? texture.id : 0) + ',' + level, + true + ) + } + + frontFace = function (mode) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.frontFace + ',' + mode, + true + ) + } + + generateMipmap = function (target) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.generateMipmap + ',' + target, + true + ) + } + + getActiveAttrib = function (progarm, index) { + const resultString = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.getActiveAttrib + ',' + progarm.id + ',' + index + ) + const [type, size, name] = resultString.split(','); + return new ActiveInfo({ + type: Number(type), + size: Number(size), + name + }); + } + + getActiveUniform = function (progarm, index) { + const resultString = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.getActiveUniform + ',' + progarm.id + ',' + index + ); + const [type, size, name] = resultString.split(','); + return new ActiveInfo({ + type: Number(type), + size: Number(size), + name + }) + } + + getAttachedShaders = function (progarm) { + const result = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.getAttachedShaders + ',' + progarm.id + ); + const [type, ...ids] = result; + return ids.map(id => this._map.get(Shader.uuid(id))); + } + + getAttribLocation = function (progarm, name) { + return WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.getAttribLocation + ',' + progarm.id + ',' + name + ) + } + + getBufferParameter = function (target, pname) { + const result = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.getBufferParameter + ',' + target + ',' + pname + ); + const [type, res] = getBufferParameter; + return res; + } + + getError = function () { + const result = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.getError + '' + ) + return result; + } + + getExtension = function (name) { + return null; + } + + getFramebufferAttachmentParameter = function (target, attachment, pname) { + const result = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.getFramebufferAttachmentParameter + ',' + target + ',' + attachment + ',' + pname + ) + switch (pname) { + case GLenum.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: + return this._map.get(Renderbuffer.uuid(result)) || this._map.get(Texture.uuid(result)) || null; + default: + return result; + } + } + + getParameter = function (pname) { + const result = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.getParameter + ',' + pname + ) + switch (pname) { + case GLenum.VERSION: + return this._version; + case GLenum.ARRAY_BUFFER_BINDING: // buffer + case GLenum.ELEMENT_ARRAY_BUFFER_BINDING: // buffer + return this._map.get(Buffer.uuid(result)) || null; + case GLenum.CURRENT_PROGRAM: // program + return this._map.get(Program.uuid(result)) || null; + case GLenum.FRAMEBUFFER_BINDING: // framebuffer + return this._map.get(Framebuffer.uuid(result)) || null; + case GLenum.RENDERBUFFER_BINDING: // renderbuffer + return this._map.get(Renderbuffer.uuid(result)) || null; + case GLenum.TEXTURE_BINDING_2D: // texture + case GLenum.TEXTURE_BINDING_CUBE_MAP: // texture + return this._map.get(Texture.uuid(result)) || null; + case GLenum.ALIASED_LINE_WIDTH_RANGE: // Float32Array + case GLenum.ALIASED_POINT_SIZE_RANGE: // Float32Array + case GLenum.BLEND_COLOR: // Float32Array + case GLenum.COLOR_CLEAR_VALUE: // Float32Array + case GLenum.DEPTH_RANGE: // Float32Array + case GLenum.MAX_VIEWPORT_DIMS: // Int32Array + case GLenum.SCISSOR_BOX: // Int32Array + case GLenum.VIEWPORT: // Int32Array + case GLenum.COMPRESSED_TEXTURE_FORMATS: // Uint32Array + default: + const [type, ...res] = result.split(','); + if (res.length === 1) { + return Number(res[0]); + } else { + return res.map(Number); + } + } + } + + getProgramInfoLog = function (progarm) { + return WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.getProgramInfoLog + ',' + progarm.id + ) + } + + getProgramParameter = function (program, pname) { + const res = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.getProgramParameter + ',' + program.id + ',' + pname + ); + + const [type, result] = res.split(',').map(i => parseInt(i)); + + if (type === 1) { + return Boolean(result); + } else if (type === 2) { + return result; + } else { + throw new Error('Unrecongized program paramater ' + res + ', type: ' + typeof res); + } + } + + + getRenderbufferParameter = function (target, pname) { + const result = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.getRenderbufferParameter + ',' + target + ',' + pname + ) + return result; + } + + + getShaderInfoLog = function (shader) { + return WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.getShaderInfoLog + ',' + shader.id + ); + } + + getShaderParameter = function (shader, pname) { + return WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.getShaderParameter + ',' + shader.id + ',' + pname + ) + } + + getShaderPrecisionFormat = function (shaderType, precisionType) { + const [rangeMin, rangeMax, precision] = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.getShaderPrecisionFormat + ',' + shaderType + ',' + precisionType + ); + const shaderPrecisionFormat = new ShaderPrecisionFormat({ + rangeMin: Number(rangeMin), + rangeMax: Number(rangeMax), + precision: Number(precision) + }); + return shaderPrecisionFormat; + } + + getShaderSource = function (shader) { + const result = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.getShaderSource + ',' + shader.id + ); + return result; + } + + getSupportedExtensions = function () { + return Object.keys({}); + } + + getTexParameter = function (target, pname) { + const result = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.getTexParameter + ',' + target + ',' + pname + ) + return result; + } + + getUniformLocation = function (program, name) { + const id = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.getUniformLocation + ',' + program.id + ',' + name + ); + if (id === -1) { + return null; + } else { + return new UniformLocation(Number(id)); + } + } + + getVertexAttrib = function (index, pname) { + const result = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.getVertexAttrib + ',' + index + ',' + pname + ); + switch (pname) { + case GLenum.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: + return this._map.get(Buffer.uuid(result)) || null; + case GLenum.CURRENT_VERTEX_ATTRIB: // Float32Array + default: + return result; + } + } + + getVertexAttribOffset = function (index, pname) { + const result = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.getVertexAttribOffset + ',' + index + ',' + pname + ) + return Number(result); + } + + isBuffer = function (buffer) { + const result = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.isBuffer + ',' + buffer.id + ) + return Boolean(result); + } + + isContextLost = function () { + return false; + } + + isEnabled = function (cap) { + const result = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.isEnabled + ',' + cap + ) + return Boolean(result); + } + + isFramebuffer = function (framebuffer) { + const result = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.isFramebuffer + ',' + framebuffer.id + ) + return Boolean(result); + } + + isProgram = function (program) { + const result = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.isProgram + ',' + program.id + ) + return Boolean(result); + } + + isRenderbuffer = function (renderBuffer) { + const result = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.isRenderbuffer + ',' + renderbuffer.id + ) + return Boolean(result); + } + + isShader = function (shader) { + const result = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.isShader + ',' + shader.id + ) + return Boolean(result); + } + + isTexture = function (texture) { + const result = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.isTexture + ',' + texture.id + ); + return Boolean(result); + } + + lineWidth = function (width) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.lineWidth + ',' + width, + true + ) + } + + linkProgram = function (program) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.linkProgram + ',' + program.id, + true + ); + } + + + pixelStorei = function (pname, param) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.pixelStorei + ',' + pname + ',' + Number(param) + ) + } + + polygonOffset = function (factor, units) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.polygonOffset + ',' + factor + ',' + units + ) + } + + readPixels = function (x, y, width, height, format, type, pixels) { + const result = WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.readPixels + ',' + x + ',' + y + ',' + width + ',' + height + ',' + format + ',' + type + ) + return result; + } + + renderbufferStorage = function (target, internalFormat, width, height) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.renderbufferStorage + ',' + target + ',' + internalFormat + ',' + width + ',' + height, + true + ) + } + + sampleCoverage = function (value, invert) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.sampleCoverage + ',' + value + ',' + Number(invert), + true + ) + } + + scissor = function (x, y, width, height) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.scissor + ',' + x + ',' + y + ',' + width + ',' + height, + true + ) + } + + shaderSource = function (shader, source) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.shaderSource + ',' + shader.id + ',' + source + ) + } + + stencilFunc = function (func, ref, mask) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.stencilFunc + ',' + func + ',' + ref + ',' + mask, + true + ) + } + + stencilFuncSeparate = function (face, func, ref, mask) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.stencilFuncSeparate + ',' + face + ',' + func + ',' + ref + ',' + mask, + true + ) + } + + stencilMask = function (mask) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.stencilMask + ',' + mask, + true + ) + } + + stencilMaskSeparate = function (face, mask) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.stencilMaskSeparate + ',' + face + ',' + mask, + true + ) + } + + stencilOp = function (fail, zfail, zpass) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.stencilOp + ',' + fail + ',' + zfail + ',' + zpass + ) + } + + stencilOpSeparate = function (face, fail, zfail, zpass) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.stencilOp + ',' + face + ',' + fail + ',' + zfail + ',' + zpass, + true + ) + } + + texImage2D = function (...args) { + WebGLRenderingContext.GBridge.texImage2D(this._canvas.id, ...args); + } + + + texParameterf = function (target, pname, param) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.texParameterf + ',' + target + ',' + pname + ',' + param, + true + ) + } + + texParameteri = function (target, pname, param) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.texParameteri + ',' + target + ',' + pname + ',' + param + ) + } + + texSubImage2D = function (...args) { + WebGLRenderingContext.GBridge.texSubImage2D(this._canvas.id, ...args); + } + + uniform1f = function (location, v0) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.uniform1f + ',' + location.id + ',' + v0 + ) + } + + uniform1fv = function (location, value) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.uniform1fv + ',' + location.id + ',' + processArray(value), + true + ) + } + + uniform1i = function (location, v0) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.uniform1i + ',' + location.id + ',' + v0, + // true + ) + } + + uniform1iv = function (location, value) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.uniform1iv + ',' + location.id + ',' + processArray(value), + true + ) + } + + uniform2f = function (location, v0, v1) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.uniform2f + ',' + location.id + ',' + v0 + ',' + v1, + true + ) + } + + uniform2fv = function (location, value) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.uniform2fv + ',' + location.id + ',' + processArray(value), + true + ) + } + + uniform2i = function (location, v0, v1) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.uniform2i + ',' + location.id + ',' + v0 + ',' + v1, + true + ) + } + + uniform2iv = function (location, value) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.uniform2iv + ',' + location.id + ',' + processArray(value), + true + ) + } + + uniform3f = function (location, v0, v1, v2) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.uniform3f + ',' + location.id + ',' + v0 + ',' + v1 + ',' + v2, + true + ) + } + + uniform3fv = function (location, value) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.uniform3fv + ',' + location.id + ',' + processArray(value), + true + ) + } + + uniform3i = function (location, v0, v1, v2) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.uniform3i + ',' + location.id + ',' + v0 + ',' + v1 + ',' + v2, + true + ) + } + + uniform3iv = function (location, value) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.uniform3iv + ',' + location.id + ',' + processArray(value), + true + ) + } + + uniform4f = function (location, v0, v1, v2, v3) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.uniform4f + ',' + location.id + ',' + v0 + ',' + v1 + ',' + v2 + ',' + v3, + true + ) + } + + uniform4fv = function (location, value) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.uniform4fv + ',' + location.id + ',' + processArray(value), + true + ) + } + + uniform4i = function (location, v0, v1, v2, v3) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.uniform4i + ',' + location.id + ',' + v0 + ',' + v1 + ',' + v2 + ',' + v3, + true + ) + } + + uniform4iv = function (location, value) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.uniform4iv + ',' + location.id + ',' + processArray(value, true), + true + ) + } + + uniformMatrix2fv = function (location, transpose, value) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.uniformMatrix2fv + ',' + location.id + ',' + Number(transpose) + ',' + processArray(value), + true + ) + } + + uniformMatrix3fv = function (location, transpose, value) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.uniformMatrix3fv + ',' + location.id + ',' + Number(transpose) + ',' + processArray(value), + true + ) + } + + uniformMatrix4fv = function (location, transpose, value) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.uniformMatrix4fv + ',' + location.id + ',' + Number(transpose) + ',' + processArray(value), + true + ); + } + + useProgram = function (progarm) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.useProgram + ',' + progarm.id + '', + true + ) + } + + + validateProgram = function (program) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.validateProgram + ',' + program.id, + true + ) + } + + vertexAttrib1f = function (index, v0) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.vertexAttrib1f + ',' + index + ',' + v0, + true + ) + } + + vertexAttrib2f = function (index, v0, v1) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.vertexAttrib2f + ',' + index + ',' + v0 + ',' + v1, + true + ) + } + + vertexAttrib3f = function (index, v0, v1, v2) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.vertexAttrib3f + ',' + index + ',' + v0 + ',' + v1 + ',' + v2, + true + ) + } + + vertexAttrib4f = function (index, v0, v1, v2, v3) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.vertexAttrib4f + ',' + index + ',' + v0 + ',' + v1 + ',' + v2 + ',' + v3, + true + ) + } + + vertexAttrib1fv = function (index, value) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.vertexAttrib1fv + ',' + index + ',' + processArray(value), + true + ) + } + + vertexAttrib2fv = function (index, value) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.vertexAttrib2fv + ',' + index + ',' + processArray(value), + true + ) + } + + vertexAttrib3fv = function (index, value) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.vertexAttrib3fv + ',' + index + ',' + processArray(value), + true + ) + } + + vertexAttrib4fv = function (index, value) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.vertexAttrib4fv + ',' + index + ',' + processArray(value), + true + ) + } + + vertexAttribPointer = function (index, size, type, normalized, stride, offset) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.vertexAttribPointer + ',' + index + ',' + size + ',' + type + ',' + Number(normalized) + ',' + stride + ',' + offset, + true + ) + } + + viewport = function (x, y, width, height) { + WebGLRenderingContext.GBridge.callNative( + this._canvas.id, + GLmethod.viewport + ',' + x + ',' + y + ',' + width + ',' + height, + true + ) + } +} \ No newline at end of file diff --git a/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/Shader.js b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/Shader.js new file mode 100644 index 0000000..a763886 --- /dev/null +++ b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/Shader.js @@ -0,0 +1,22 @@ +import {getTransferedObjectUUID} from './classUtils'; + +const name = 'WebGLShader'; + +function uuid(id) { + return getTransferedObjectUUID(name, id); +} + +export default class WebGLShader { + className = name; + + constructor(id, type) { + this.id = id; + this.type = type; + } + + static uuid = uuid; + + uuid() { + return uuid(this.id); + } +} \ No newline at end of file diff --git a/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/ShaderPrecisionFormat.js b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/ShaderPrecisionFormat.js new file mode 100644 index 0000000..208d6c1 --- /dev/null +++ b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/ShaderPrecisionFormat.js @@ -0,0 +1,11 @@ +export default class WebGLShaderPrecisionFormat { + className = 'WebGLShaderPrecisionFormat'; + + constructor({ + rangeMin, rangeMax, precision + }) { + this.rangeMin = rangeMin; + this.rangeMax = rangeMax; + this.precision = precision; + } +} \ No newline at end of file diff --git a/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/Texture.js b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/Texture.js new file mode 100644 index 0000000..de4d806 --- /dev/null +++ b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/Texture.js @@ -0,0 +1,22 @@ +import {getTransferedObjectUUID} from './classUtils'; + +const name = 'WebGLTexture'; + +function uuid(id) { + return getTransferedObjectUUID(name, id); +} + +export default class WebGLTexture { + className = name; + + constructor(id, type) { + this.id = id; + this.type = type; + } + + static uuid = uuid; + + uuid() { + return uuid(this.id); + } +} \ No newline at end of file diff --git a/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/UniformLocation.js b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/UniformLocation.js new file mode 100644 index 0000000..f5e99dc --- /dev/null +++ b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/UniformLocation.js @@ -0,0 +1,22 @@ +import {getTransferedObjectUUID} from './classUtils'; + +const name = 'WebGLUniformLocation'; + +function uuid(id) { + return getTransferedObjectUUID(name, id); +} + +export default class WebGLUniformLocation { + className = name; + + constructor(id, type) { + this.id = id; + this.type = type; + } + + static uuid = uuid; + + uuid() { + return uuid(this.id); + } +} \ No newline at end of file diff --git a/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/classUtils.js b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/classUtils.js new file mode 100644 index 0000000..88716be --- /dev/null +++ b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/context-webgl/classUtils.js @@ -0,0 +1,3 @@ +export function getTransferedObjectUUID(name, id) { + return `${name.toLowerCase()}-${id}`; +} \ No newline at end of file diff --git a/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/env/canvas.js b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/env/canvas.js new file mode 100644 index 0000000..a8d9bb9 --- /dev/null +++ b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/env/canvas.js @@ -0,0 +1,74 @@ +import GContext2D from '../context-2d/RenderingContext'; +import GContextWebGL from '../context-webgl/RenderingContext'; + +export default class GCanvas { + + // static GBridge = null; + + id = null; + + _needRender = true; + + constructor(id, { disableAutoSwap }) { + this.id = id; + + this._disableAutoSwap = disableAutoSwap; + if (disableAutoSwap) { + this._swapBuffers = () => { + GCanvas.GBridge.render(this.id); + } + } + } + + getContext(type) { + + let context = null; + + if (type.match(/webgl/i)) { + context = new GContextWebGL(this); + + context.componentId = this.id; + + if (!this._disableAutoSwap) { + const render = () => { + if (this._needRender) { + GCanvas.GBridge.render(this.id); + this._needRender = false; + } + } + setInterval(render, 16); + } + + GCanvas.GBridge.callSetContextType(this.id, 1); // 0 for 2d; 1 for webgl + } else if (type.match(/2d/i)) { + context = new GContext2D(this); + + context.componentId = this.id; + +// const render = ( callback ) => { +// +// const commands = context._drawCommands; +// context._drawCommands = ''; +// +// GCanvas.GBridge.render2d(this.id, commands, callback); +// this._needRender = false; +// } +// //draw方法触发 +// context._flush = render; +// //setInterval(render, 16); + + GCanvas.GBridge.callSetContextType(this.id, 0); + } else { + throw new Error('not supported context ' + type); + } + + return context; + + } + + reset() { + GCanvas.GBridge.callReset(this.id); + } + + +} \ No newline at end of file diff --git a/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/env/image.js b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/env/image.js new file mode 100644 index 0000000..9499a51 --- /dev/null +++ b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/env/image.js @@ -0,0 +1,96 @@ +let incId = 1; + +const noop = function () { }; + +class GImage { + + static GBridge = null; + + constructor() { + this._id = incId++; + this._width = 0; + this._height = 0; + this._src = undefined; + this._onload = noop; + this._onerror = noop; + this.complete = false; + } + + get width() { + return this._width; + } + set width(v) { + this._width = v; + } + + get height() { + return this._height; + } + + set height(v) { + this._height = v; + } + + get src() { + return this._src; + } + + set src(v) { + + if (v.startsWith('//')) { + v = 'http:' + v; + } + + this._src = v; + + GImage.GBridge.perloadImage([this._src, this._id], (data) => { + if (typeof data === 'string') { + data = JSON.parse(data); + } + if (data.error) { + var evt = { type: 'error', target: this }; + this.onerror(evt); + } else { + this.complete = true; + this.width = typeof data.width === 'number' ? data.width : 0; + this.height = typeof data.height === 'number' ? data.height : 0; + var evt = { type: 'load', target: this }; + this.onload(evt); + } + }); + } + + addEventListener(name, listener) { + if (name === 'load') { + this.onload = listener; + } else if (name === 'error') { + this.onerror = listener; + } + } + + removeEventListener(name, listener) { + if (name === 'load') { + this.onload = noop; + } else if (name === 'error') { + this.onerror = noop; + } + } + + get onload() { + return this._onload; + } + + set onload(v) { + this._onload = v; + } + + get onerror() { + return this._onerror; + } + + set onerror(v) { + this._onerror = v; + } +} + +export default GImage; \ No newline at end of file diff --git a/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/env/tool.js b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/env/tool.js new file mode 100644 index 0000000..d3fb398 --- /dev/null +++ b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/env/tool.js @@ -0,0 +1,24 @@ + +export function ArrayBufferToBase64 (buffer) { + var binary = ''; + var bytes = new Uint8ClampedArray(buffer); + for (var len = bytes.byteLength, i = 0; i < len; i++) { + binary += String.fromCharCode(bytes[i]); + } + return btoa(binary); +} + +export function Base64ToUint8ClampedArray(base64String) { + const padding = '='.repeat((4 - base64String.length % 4) % 4); + const base64 = (base64String + padding) + .replace(/\-/g, '+') + .replace(/_/g, '/'); + + const rawData = atob(base64); + const outputArray = new Uint8ClampedArray(rawData.length); + + for (let i = 0; i < rawData.length; ++i) { + outputArray[i] = rawData.charCodeAt(i); + } + return outputArray; +} \ No newline at end of file diff --git a/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/index.js b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/index.js new file mode 100644 index 0000000..a34ad58 --- /dev/null +++ b/uni_modules/Sansnn-uQRCode/js_sdk/gcanvas/index.js @@ -0,0 +1,39 @@ +import GCanvas from './env/canvas'; +import GImage from './env/image'; + +import GWebGLRenderingContext from './context-webgl/RenderingContext'; +import GContext2D from './context-2d/RenderingContext'; + +import GBridgeWeex from './bridge/bridge-weex'; + +export let Image = GImage; + +export let WeexBridge = GBridgeWeex; + +export function enable(el, { bridge, debug, disableAutoSwap, disableComboCommands } = {}) { + + const GBridge = GImage.GBridge = GCanvas.GBridge = GWebGLRenderingContext.GBridge = GContext2D.GBridge = bridge; + + GBridge.callEnable(el.ref, [ + 0, // renderMode: 0--RENDERMODE_WHEN_DIRTY, 1--RENDERMODE_CONTINUOUSLY + -1, // hybridLayerType: 0--LAYER_TYPE_NONE 1--LAYER_TYPE_SOFTWARE 2--LAYER_TYPE_HARDWARE + false, // supportScroll + false, // newCanvasMode + 1, // compatible + 'white',// clearColor + false // sameLevel: newCanvasMode = true && true => GCanvasView and Webview is same level + ]); + + if (debug === true) { + GBridge.callEnableDebug(); + } + if (disableComboCommands) { + GBridge.callEnableDisableCombo(); + } + + var canvas = new GCanvas(el.ref, { disableAutoSwap }); + canvas.width = el.style.width; + canvas.height = el.style.height; + + return canvas; +}; \ No newline at end of file diff --git a/uni_modules/Sansnn-uQRCode/js_sdk/uqrcode/uqrcode.js b/uni_modules/Sansnn-uQRCode/js_sdk/uqrcode/uqrcode.js new file mode 100644 index 0000000..2290ab3 --- /dev/null +++ b/uni_modules/Sansnn-uQRCode/js_sdk/uqrcode/uqrcode.js @@ -0,0 +1,34 @@ +//--------------------------------------------------------------------- +// uQRCode二维码生成插件 v4.0.6 +// +// uQRCode是一款基于Javascript环境开发的二维码生成插件,适用所有Javascript运行环境的前端应用和Node.js。 +// +// Copyright (c) Sansnn uQRCode All rights reserved. +// +// Licensed under the Apache License, Version 2.0. +// http://www.apache.org/licenses/LICENSE-2.0 +// +// github地址: +// https://github.com/Sansnn/uQRCode +// +// npm地址: +// https://www.npmjs.com/package/uqrcodejs +// +// uni-app插件市场地址: +// https://ext.dcloud.net.cn/plugin?id=1287 +// +// 复制使用请保留本段注释,感谢支持开源! +// +//--------------------------------------------------------------------- + +//--------------------------------------------------------------------- +// 当前文件格式为 es,将 bundle 保留为 ES 模块文件,适用于其他打包工具以及支持