This commit is contained in:
xyj 2024-01-06 17:46:53 +08:00
parent fb1f88b574
commit db1f6fd6a9
2 changed files with 84 additions and 170 deletions

128
t.py
View File

@ -1,128 +0,0 @@
import asyncio
import json
import websockets
import threading
from video_task import function_A, function_B
class Scene:
def __init__(self, user):
self.user = user
self.active = False
def turn_on(self):
self.active = True
def turn_off(self):
self.active = False
class AppScene(Scene):
def __init__(self, user):
super().__init__(user)
self.name = "app"
class WebScene(Scene):
def __init__(self, user):
super().__init__(user)
self.name = "web"
class ScreenScene(Scene):
def __init__(self, user):
super().__init__(user)
self.name = "screen"
class SceneManager:
def __init__(self):
self.users = {}
def add_user(self, user):
# 上锁
if user not in self.users:
self.users[user] = {"app": None, "web": None, "screen": None}
def get_scene(self, user, scene_type):
if user not in self.users:
print(f"用户 {user} 不存在。")
return None
scene = self.users[user].get(scene_type)
if scene is None:
scene = self.create_scene(user, scene_type)
return scene
def create_scene(self, user, scene_type):
if scene_type == "app":
return AppScene(user)
elif scene_type == "web":
return WebScene(user)
elif scene_type == "screen":
return ScreenScene(user)
else:
print(f"未知的场景类型: {scene_type}")
broker = 'mqtt.lihaink.cn'
port = 1883
APP = "app"
SCREEN = "screen"
WEB = "web"
SCENE_NAME = "scene"
user_sched = {}
user_msg = {}
user_scene = []
scene_manager = SceneManager()
async def handler(websocket, path):
the_user_scene = None
user_app_scene = None
user_web_scene = None
user_screen_scene = None
try:
# 在循环中等待客户端的消息
async for message in websocket:
user_msg[websocket] = message
data = json.loads(message)
username = data['username']
scene_name = data[SCENE_NAME]
scene_manager.add_user(username)
the_user_scene = scene_manager.get_scene(username, scene_name)
if the_user_scene.active is True:
print("该用户的场景已经开启,那么不在开启了")
continue
user_app_scene = scene_manager.get_scene(username, "app")
user_web_scene = scene_manager.get_scene(username, "web")
user_screen_scene = scene_manager.get_scene(username, "screen")
if user_app_scene.active is True or user_web_scene.active is True or user_screen_scene.active is True:
the_user_scene.active = True
print("已经有其他场景开启了,不需要再推流了!")
continue
# 如果该用户的场景没有开启,那么进行开启
the_user_scene.active = True
# 当接收到消息时调用函数A
# response = await function_A(websocket, message)
# await websocket.send(response)
# 没有消息了,则首先关闭该用户的场景
if the_user_scene is not None:
the_user_scene.active = False
# 查看该用户的所有场景是否在线,只有都不在线就关闭推流
if user_app_scene is not None and user_app_scene is not None and user_app_scene is not None:
if user_app_scene.active is False and user_web_scene.active is False and user_screen_scene.active is False:
print("关闭场景" + the_user_scene)
# await websocket.send(json.dumps({"code": 200, "msg": "开始关闭场景" + the_user_scene}, ensure_ascii=False))
# await function_B(websocket, user_msg[websocket])
except Exception as e:
print(e)
if __name__ == '__main__':
# 启动WebSocket服务器
start_server = websockets.serve(handler, "0.0.0.0", 8765)
asyncio.get_event_loop().run_until_complete(start_server)
asyncio.get_event_loop().run_forever()

View File

@ -5,16 +5,6 @@ import json
import paho.mqtt.client as mqtt import paho.mqtt.client as mqtt
from pydantic import BaseModel from pydantic import BaseModel
broker = 'mqtt.lihaink.cn'
port = 1883
APP = "app"
SCREEN = "screen"
WEB = "web"
SCENE_NAME = "scene"
user_sched = {}
user_msg = {}
user_scene = []
class BaseResponse(BaseModel): class BaseResponse(BaseModel):
code: int = 200 code: int = 200
@ -119,63 +109,115 @@ async def function_B(client, data):
await stop(username, device) await stop(username, device)
# 创建WebSocket连接的处理函数 class Scene:
def __init__(self, user):
self.user = user
self.active = False
def turn_on(self):
self.active = True
def turn_off(self):
self.active = False
class AppScene(Scene):
def __init__(self, user):
super().__init__(user)
self.name = "app"
class WebScene(Scene):
def __init__(self, user):
super().__init__(user)
self.name = "web"
class ScreenScene(Scene):
def __init__(self, user):
super().__init__(user)
self.name = "screen"
class SceneManager:
def __init__(self):
self.users = {}
def add_user(self, user):
# 上锁
if user not in self.users:
print("创建user" + user)
self.users[user] = {"app": AppScene(user), "web": WebScene(user), "screen": ScreenScene(user)}
def get_scene(self, user, scene_type):
return self.users[user].get(scene_type)
async def handler(websocket, path): async def handler(websocket, path):
the_user_scene = None the_user_scene = None
username = None user_app_scene = None
user_web_scene = None
user_screen_scene = None
try: try:
# 在循环中等待客户端的消息 # 在循环中等待客户端的消息
async for message in websocket: async for message in websocket:
user_msg[websocket] = message user_msg[websocket] = message
data = json.loads(message) data = json.loads(message)
if ('username' not in data
or 'device' not in data
or 'scene' not in data):
await websocket.send(json.dumps({"code": 200, "msg": "请正确传参"}, ensure_ascii=False))
continue
if (data['username'] is None
or data['device'] is None
or data['scene'] is None):
await websocket.send(json.dumps({"code": 200, "msg": "请传参数,不要为空"}, ensure_ascii=False))
continue
username = data['username'] username = data['username']
the_user_scene = username + data[SCENE_NAME] scene_name = data[SCENE_NAME]
# 如果该用户的场景已经开启,那么不在开启了 scene_manager.add_user(username)
if user_scene[the_user_scene] is True: the_user_scene = scene_manager.get_scene(username, scene_name)
if the_user_scene.active is True:
await websocket.send( await websocket.send(
json.dumps({"code": 200, "msg": the_user_scene + "该场景已经开启了,不要再请求我了!"}, json.dumps({"code": 200,
"msg": the_user_scene.user + "" + the_user_scene.name + "该场景已经开启了,不要再请求我了!"},
ensure_ascii=False)) ensure_ascii=False))
continue continue
if user_scene[username + APP] is True or user_scene[username + WEB] is True or user_scene[ user_app_scene = scene_manager.get_scene(username, "app")
username + SCREEN] is True: user_web_scene = scene_manager.get_scene(username, "web")
user_scene[the_user_scene] = True user_screen_scene = scene_manager.get_scene(username, "screen")
if user_app_scene.active is True or user_web_scene.active is True or user_screen_scene.active is True:
the_user_scene.turn_on()
await websocket.send( await websocket.send(
json.dumps({"code": 200, "msg": "已经有其他场景开启了,不需要再推流了!"}, ensure_ascii=False)) json.dumps({"code": 200, "msg": "该用户已经有其他场景开启了,不需要再推流了!"}, ensure_ascii=False))
continue continue
# 如果该用户的场景没有开启,那么进行开启 # 如果该用户的场景没有开启,那么进行开启
user_scene[the_user_scene] = True the_user_scene.turn_on()
await websocket.send(
json.dumps({"code": 200, "msg": the_user_scene.user + "开启场景" + the_user_scene.name},
ensure_ascii=False))
# 当接收到消息时调用函数A # 当接收到消息时调用函数A
response = await function_A(websocket, message) response = await function_A(websocket, message)
await websocket.send(response) await websocket.send(response)
# 没有消息了,则首先关闭该用户的场景 # 没有消息了,则首先关闭该用户的场景
if the_user_scene is not None: if the_user_scene is not None:
user_scene[the_user_scene] = False the_user_scene.turn_off()
# 查看该用户的所有场景是否在线,只有都不在线就关闭推流 # 查看该用户的所有场景是否在线,只有都不在线就关闭推流
if user_scene[username + APP] is False and user_scene[username + WEB] is False and user_scene[ if user_app_scene is not None and user_app_scene is not None and user_app_scene is not None:
username + SCREEN] is False: if user_app_scene.active is False and user_web_scene.active is False and user_screen_scene.active is False:
await websocket.send(json.dumps({"code": 200, "msg": "开始关闭场景" + the_user_scene}, ensure_ascii=False)) print("关闭场景" + the_user_scene.name)
await function_B(websocket, user_msg[websocket]) await function_B(websocket, user_msg[websocket])
except Exception as e: except Exception as e:
if username is not None: print(e)
pass
# # 没有消息了,则首先关闭该用户的场景
if the_user_scene is not None: if the_user_scene is not None:
user_scene[the_user_scene] = False the_user_scene.turn_off()
# 查看所有场景是否在线,只有都不在线就关闭推流 # 查看该用户的所有场景是否在线,只有都不在线就关闭推流
if user_scene[username + APP] is False and user_scene[username + WEB] is False and user_scene[ if user_app_scene is not None and user_app_scene is not None and user_app_scene is not None:
username + SCREEN] is False: if user_app_scene.active is False and user_web_scene.active is False and user_screen_scene.active is False:
print("关闭场景" + the_user_scene.name)
await function_B(websocket, user_msg[websocket]) await function_B(websocket, user_msg[websocket])
if __name__ == '__main__': if __name__ == '__main__':
broker = 'mqtt.lihaink.cn'
port = 1883
SCENE_NAME = "scene"
user_sched = {}
user_msg = {}
user_scene = []
scene_manager = SceneManager()
# 启动WebSocket服务器 # 启动WebSocket服务器
start_server = websockets.serve(handler, "0.0.0.0", 8765) start_server = websockets.serve(handler, "0.0.0.0", 8765)