update
This commit is contained in:
parent
0ce828dc49
commit
954a8d714b
|
@ -2,7 +2,7 @@
|
||||||
set -e
|
set -e
|
||||||
sudo crontab -r
|
sudo crontab -r
|
||||||
sudo crontab -l > cron.cron
|
sudo crontab -l > cron.cron
|
||||||
echo "*/2 * * * * /usr/bin/bash /home/pi/lot_manager/conf/example/bash/start_dataupload_internal_one_hour.sh" >> cron.cron
|
echo "*/1 * * * * /usr/bin/bash /home/pi/lot_manager/conf/example/bash/start_dataupload_internal_one_hour.sh" >> cron.cron
|
||||||
echo "0 0 * * * /usr/bin/python /home/pi/lot_manager/delete_lot_data_3_days.py" >> cron.cron
|
echo "0 0 * * * /usr/bin/python /home/pi/lot_manager/delete_lot_data_3_days.py" >> cron.cron
|
||||||
echo "*/15 * * * * /usr/bin/python /home/pi/lot_manager/delete_than20G.py" >> cron.cron
|
echo "*/15 * * * * /usr/bin/python /home/pi/lot_manager/delete_than20G.py" >> cron.cron
|
||||||
sudo crontab cron.cron
|
sudo crontab cron.cron
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
set -e
|
set -e
|
||||||
sudo crontab -r
|
sudo crontab -r
|
||||||
sudo crontab -l > cron.cron
|
sudo crontab -l > cron.cron
|
||||||
echo "*/2 * * * * /usr/bin/bash /home/pi/lot_manager/conf/example/bash/start_dataupload_internal_one_hour.sh" >> cron.cron
|
echo "*/1 * * * * /usr/bin/bash /home/pi/lot_manager/conf/example/bash/start_dataupload_internal_one_hour.sh" >> cron.cron
|
||||||
echo "0 0 * * * /usr/bin/python /home/pi/lot_manager/delete_lot_data_3_days.py" >> cron.cron
|
echo "0 0 * * * /usr/bin/python /home/pi/lot_manager/delete_lot_data_3_days.py" >> cron.cron
|
||||||
# 64G的才加
|
# 64G的才加
|
||||||
echo "0 * * * * /usr/bin/bash /home/pi/lot_manager/bash/cron_delete_mp4.sh" >> cron.cron
|
echo "0 * * * * /usr/bin/bash /home/pi/lot_manager/bash/cron_delete_mp4.sh" >> cron.cron
|
||||||
|
|
|
@ -0,0 +1,128 @@
|
||||||
|
import asyncio
|
||||||
|
import json
|
||||||
|
|
||||||
|
import websockets
|
||||||
|
import threading
|
||||||
|
|
||||||
|
from video_task import function_A, function_B
|
||||||
|
|
||||||
|
|
||||||
|
class Scene:
|
||||||
|
def __init__(self, user):
|
||||||
|
self.user = user
|
||||||
|
self.active = False
|
||||||
|
|
||||||
|
def turn_on(self):
|
||||||
|
self.active = True
|
||||||
|
|
||||||
|
def turn_off(self):
|
||||||
|
self.active = False
|
||||||
|
|
||||||
|
|
||||||
|
class AppScene(Scene):
|
||||||
|
def __init__(self, user):
|
||||||
|
super().__init__(user)
|
||||||
|
self.name = "app"
|
||||||
|
|
||||||
|
|
||||||
|
class WebScene(Scene):
|
||||||
|
def __init__(self, user):
|
||||||
|
super().__init__(user)
|
||||||
|
self.name = "web"
|
||||||
|
|
||||||
|
|
||||||
|
class ScreenScene(Scene):
|
||||||
|
def __init__(self, user):
|
||||||
|
super().__init__(user)
|
||||||
|
self.name = "screen"
|
||||||
|
|
||||||
|
|
||||||
|
class SceneManager:
|
||||||
|
def __init__(self):
|
||||||
|
self.users = {}
|
||||||
|
|
||||||
|
def add_user(self, user):
|
||||||
|
# 上锁
|
||||||
|
if user not in self.users:
|
||||||
|
self.users[user] = {"app": None, "web": None, "screen": None}
|
||||||
|
|
||||||
|
def get_scene(self, user, scene_type):
|
||||||
|
if user not in self.users:
|
||||||
|
print(f"用户 {user} 不存在。")
|
||||||
|
return None
|
||||||
|
scene = self.users[user].get(scene_type)
|
||||||
|
if scene is None:
|
||||||
|
scene = self.create_scene(user, scene_type)
|
||||||
|
return scene
|
||||||
|
|
||||||
|
def create_scene(self, user, scene_type):
|
||||||
|
if scene_type == "app":
|
||||||
|
return AppScene(user)
|
||||||
|
elif scene_type == "web":
|
||||||
|
return WebScene(user)
|
||||||
|
elif scene_type == "screen":
|
||||||
|
return ScreenScene(user)
|
||||||
|
else:
|
||||||
|
print(f"未知的场景类型: {scene_type}")
|
||||||
|
|
||||||
|
|
||||||
|
broker = 'mqtt.lihaink.cn'
|
||||||
|
port = 1883
|
||||||
|
APP = "app"
|
||||||
|
SCREEN = "screen"
|
||||||
|
WEB = "web"
|
||||||
|
SCENE_NAME = "scene"
|
||||||
|
user_sched = {}
|
||||||
|
user_msg = {}
|
||||||
|
user_scene = []
|
||||||
|
scene_manager = SceneManager()
|
||||||
|
|
||||||
|
|
||||||
|
async def handler(websocket, path):
|
||||||
|
the_user_scene = None
|
||||||
|
user_app_scene = None
|
||||||
|
user_web_scene = None
|
||||||
|
user_screen_scene = None
|
||||||
|
try:
|
||||||
|
# 在循环中等待客户端的消息
|
||||||
|
async for message in websocket:
|
||||||
|
user_msg[websocket] = message
|
||||||
|
data = json.loads(message)
|
||||||
|
username = data['username']
|
||||||
|
scene_name = data[SCENE_NAME]
|
||||||
|
scene_manager.add_user(username)
|
||||||
|
the_user_scene = scene_manager.get_scene(username, scene_name)
|
||||||
|
if the_user_scene.active is True:
|
||||||
|
print("该用户的场景已经开启,那么不在开启了")
|
||||||
|
continue
|
||||||
|
user_app_scene = scene_manager.get_scene(username, "app")
|
||||||
|
user_web_scene = scene_manager.get_scene(username, "web")
|
||||||
|
user_screen_scene = scene_manager.get_scene(username, "screen")
|
||||||
|
if user_app_scene.active is True or user_web_scene.active is True or user_screen_scene.active is True:
|
||||||
|
the_user_scene.active = True
|
||||||
|
print("已经有其他场景开启了,不需要再推流了!")
|
||||||
|
continue
|
||||||
|
# 如果该用户的场景没有开启,那么进行开启
|
||||||
|
the_user_scene.active = True
|
||||||
|
# 当接收到消息时调用函数A
|
||||||
|
# response = await function_A(websocket, message)
|
||||||
|
# await websocket.send(response)
|
||||||
|
# 没有消息了,则首先关闭该用户的场景
|
||||||
|
if the_user_scene is not None:
|
||||||
|
the_user_scene.active = False
|
||||||
|
# 查看该用户的所有场景是否在线,只有都不在线就关闭推流
|
||||||
|
if user_app_scene is not None and user_app_scene is not None and user_app_scene is not None:
|
||||||
|
if user_app_scene.active is False and user_web_scene.active is False and user_screen_scene.active is False:
|
||||||
|
print("关闭场景" + the_user_scene)
|
||||||
|
# await websocket.send(json.dumps({"code": 200, "msg": "开始关闭场景" + the_user_scene}, ensure_ascii=False))
|
||||||
|
# await function_B(websocket, user_msg[websocket])
|
||||||
|
except Exception as e:
|
||||||
|
print(e)
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == '__main__':
|
||||||
|
# 启动WebSocket服务器
|
||||||
|
start_server = websockets.serve(handler, "0.0.0.0", 8765)
|
||||||
|
|
||||||
|
asyncio.get_event_loop().run_until_complete(start_server)
|
||||||
|
asyncio.get_event_loop().run_forever()
|
|
@ -13,11 +13,7 @@ WEB = "web"
|
||||||
SCENE_NAME = "scene"
|
SCENE_NAME = "scene"
|
||||||
user_sched = {}
|
user_sched = {}
|
||||||
user_msg = {}
|
user_msg = {}
|
||||||
user_scene = {
|
user_scene = []
|
||||||
SCREEN: False,
|
|
||||||
APP: False,
|
|
||||||
WEB: False
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
class BaseResponse(BaseModel):
|
class BaseResponse(BaseModel):
|
||||||
|
@ -125,40 +121,57 @@ async def function_B(client, data):
|
||||||
|
|
||||||
# 创建WebSocket连接的处理函数
|
# 创建WebSocket连接的处理函数
|
||||||
async def handler(websocket, path):
|
async def handler(websocket, path):
|
||||||
scene = None
|
the_user_scene = None
|
||||||
|
username = None
|
||||||
try:
|
try:
|
||||||
# 在循环中等待客户端的消息
|
# 在循环中等待客户端的消息
|
||||||
async for message in websocket:
|
async for message in websocket:
|
||||||
user_msg[websocket] = message
|
user_msg[websocket] = message
|
||||||
data = json.loads(message)
|
data = json.loads(message)
|
||||||
scene = data[SCENE_NAME]
|
if ('username' not in data
|
||||||
# 如果该场景已经开启,那么不在开启了
|
or 'device' not in data
|
||||||
if user_scene[scene] is True:
|
or 'scene' not in data):
|
||||||
await websocket.send(json.dumps({"code": 200, "msg": scene + "该场景已经开启了,不要再请求我了!"}, ensure_ascii=False))
|
await websocket.send(json.dumps({"code": 200, "msg": "请正确传参"}, ensure_ascii=False))
|
||||||
continue
|
continue
|
||||||
if user_scene[APP] is True or user_scene[WEB] is True or user_scene[SCREEN] is True:
|
if (data['username'] is None
|
||||||
user_scene[scene] = True
|
or data['device'] is None
|
||||||
await websocket.send(json.dumps({"code": 200, "msg": "已经有其他场景开启了,不需要再推流了!"}, ensure_ascii=False))
|
or data['scene'] is None):
|
||||||
|
await websocket.send(json.dumps({"code": 200, "msg": "请传参数,不要为空"}, ensure_ascii=False))
|
||||||
continue
|
continue
|
||||||
# 如果该场景没有开启,那么进行开启
|
username = data['username']
|
||||||
user_scene[scene] = True
|
the_user_scene = username + data[SCENE_NAME]
|
||||||
|
# 如果该用户的场景已经开启,那么不在开启了
|
||||||
|
if user_scene[the_user_scene] is True:
|
||||||
|
await websocket.send(
|
||||||
|
json.dumps({"code": 200, "msg": the_user_scene + "该场景已经开启了,不要再请求我了!"},
|
||||||
|
ensure_ascii=False))
|
||||||
|
continue
|
||||||
|
if user_scene[username + APP] is True or user_scene[username + WEB] is True or user_scene[
|
||||||
|
username + SCREEN] is True:
|
||||||
|
user_scene[the_user_scene] = True
|
||||||
|
await websocket.send(
|
||||||
|
json.dumps({"code": 200, "msg": "已经有其他场景开启了,不需要再推流了!"}, ensure_ascii=False))
|
||||||
|
continue
|
||||||
|
# 如果该用户的场景没有开启,那么进行开启
|
||||||
|
user_scene[the_user_scene] = True
|
||||||
# 当接收到消息时调用函数A
|
# 当接收到消息时调用函数A
|
||||||
response = await function_A(websocket, message)
|
response = await function_A(websocket, message)
|
||||||
await websocket.send(response)
|
await websocket.send(response)
|
||||||
# 没有消息了,则首先关闭该场景
|
# 没有消息了,则首先关闭该用户的场景
|
||||||
if scene is not None:
|
if the_user_scene is not None:
|
||||||
user_scene[scene] = False
|
user_scene[the_user_scene] = False
|
||||||
# 查看所有场景是否在线,只有都不在线就关闭推流
|
# 查看该用户的所有场景是否在线,只有都不在线就关闭推流
|
||||||
if user_scene[APP] is False and user_scene[WEB] is False and user_scene[SCREEN] is False:
|
if user_scene[username + APP] is False and user_scene[username + WEB] is False and user_scene[
|
||||||
await websocket.send(json.dumps({"code": 200, "msg": "开始关闭场景" + scene}, ensure_ascii=False))
|
username + SCREEN] is False:
|
||||||
|
await websocket.send(json.dumps({"code": 200, "msg": "开始关闭场景" + the_user_scene}, ensure_ascii=False))
|
||||||
await function_B(websocket, user_msg[websocket])
|
await function_B(websocket, user_msg[websocket])
|
||||||
except Exception as e:
|
except Exception as e:
|
||||||
data = json.loads(user_msg[websocket])
|
if username is not None:
|
||||||
scene = data[SCENE_NAME]
|
if the_user_scene is not None:
|
||||||
if scene is not None:
|
user_scene[the_user_scene] = False
|
||||||
user_scene[scene] = False
|
|
||||||
# 查看所有场景是否在线,只有都不在线就关闭推流
|
# 查看所有场景是否在线,只有都不在线就关闭推流
|
||||||
if user_scene[APP] is False and user_scene[WEB] is False and user_scene[SCREEN] is False:
|
if user_scene[username + APP] is False and user_scene[username + WEB] is False and user_scene[
|
||||||
|
username + SCREEN] is False:
|
||||||
await function_B(websocket, user_msg[websocket])
|
await function_B(websocket, user_msg[websocket])
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue