fix: 解决了三维地球不能被截图的bug
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cdc3184931
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@ -31,7 +31,8 @@ export class Basic {
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this.renderer = new THREE.WebGLRenderer({
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this.renderer = new THREE.WebGLRenderer({
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// canvas: this.dom,
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// canvas: this.dom,
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alpha: true, // 透明
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alpha: true, // 透明
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antialias: true // 抗锯齿
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antialias: true, // 抗锯齿
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preserveDrawingBuffer: true
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})
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})
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this.renderer.setPixelRatio(window.devicePixelRatio) // 设置屏幕像素比
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this.renderer.setPixelRatio(window.devicePixelRatio) // 设置屏幕像素比
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this.renderer.setSize(window.innerWidth, window.innerHeight) // 设置渲染器宽高
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this.renderer.setSize(window.innerWidth, window.innerHeight) // 设置渲染器宽高
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